[PATCH v2 0/5] sysemu/replay: Restrict icount to TCG system emulation

Philippe Mathieu-Daudé posted 5 patches 11 months, 3 weeks ago
Patches applied successfully (tree, apply log)
git fetch https://github.com/patchew-project/qemu tags/patchew/20231207154550.65087-1-philmd@linaro.org
Maintainers: Richard Henderson <richard.henderson@linaro.org>, Paolo Bonzini <pbonzini@redhat.com>, Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>, Peter Maydell <peter.maydell@linaro.org>, Stefan Hajnoczi <stefanha@redhat.com>, Fam Zheng <fam@euphon.net>
There is a newer version of this series
include/sysemu/cpu-timers.h | 22 ++++++++++++++--------
include/sysemu/replay.h     | 11 ++++++++---
accel/tcg/icount-common.c   | 16 +++++++---------
stubs/icount.c              | 29 ++---------------------------
system/cpu-timers.c         |  2 +-
system/vl.c                 |  6 +++++-
target/arm/helper.c         |  5 ++++-
util/async.c                | 16 +++++++++-------
8 files changed, 50 insertions(+), 57 deletions(-)
[PATCH v2 0/5] sysemu/replay: Restrict icount to TCG system emulation
Posted by Philippe Mathieu-Daudé 11 months, 3 weeks ago
Slightly simplify non-TCG and user emulation code.

Since v1:
- Introduce enum of icount modes
- Fix ARM INST_RETIRED event

Philippe Mathieu-Daudé (5):
  sysemu/cpu-timers: Introduce ICountMode enumerator
  target/arm: Ensure icount is enabled when emulating INST_RETIRED
  util/async: Only call icount_notify_exit() if icount is enabled
  system/vl: Restrict icount to TCG emulation
  sysemu/replay: Restrict icount to system emulation

 include/sysemu/cpu-timers.h | 22 ++++++++++++++--------
 include/sysemu/replay.h     | 11 ++++++++---
 accel/tcg/icount-common.c   | 16 +++++++---------
 stubs/icount.c              | 29 ++---------------------------
 system/cpu-timers.c         |  2 +-
 system/vl.c                 |  6 +++++-
 target/arm/helper.c         |  5 ++++-
 util/async.c                | 16 +++++++++-------
 8 files changed, 50 insertions(+), 57 deletions(-)

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2.41.0