[PATCH 0/3] sysemu/replay: Restrict icount to TCG system emulation

Philippe Mathieu-Daudé posted 3 patches 11 months, 3 weeks ago
Patches applied successfully (tree, apply log)
git fetch https://github.com/patchew-project/qemu tags/patchew/20231207102632.33634-1-philmd@linaro.org
Maintainers: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>, Paolo Bonzini <pbonzini@redhat.com>, Stefan Hajnoczi <stefanha@redhat.com>, Fam Zheng <fam@euphon.net>
There is a newer version of this series
include/sysemu/cpu-timers.h |  2 +-
include/sysemu/replay.h     | 11 ++++++++---
stubs/icount.c              | 27 +--------------------------
system/vl.c                 |  6 +++++-
util/async.c                | 16 +++++++++-------
5 files changed, 24 insertions(+), 38 deletions(-)
[PATCH 0/3] sysemu/replay: Restrict icount to TCG system emulation
Posted by Philippe Mathieu-Daudé 11 months, 3 weeks ago
Slightly simplify non-TCG and user emulation code.

Philippe Mathieu-Daudé (3):
  util/async: Only call icount_notify_exit() if icount is enabled
  sysemu/replay: Restrict icount to TCG emulation
  sysemu/replay: Restrict icount to system emulation

 include/sysemu/cpu-timers.h |  2 +-
 include/sysemu/replay.h     | 11 ++++++++---
 stubs/icount.c              | 27 +--------------------------
 system/vl.c                 |  6 +++++-
 util/async.c                | 16 +++++++++-------
 5 files changed, 24 insertions(+), 38 deletions(-)

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2.41.0