Add some ifdefs to avoid an unused function and unused variable.
Fixes: de1f8ce0abb8 ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
ui/dbus-listener.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/ui/dbus-listener.c b/ui/dbus-listener.c
index e10162b279..0240c39510 100644
--- a/ui/dbus-listener.c
+++ b/ui/dbus-listener.c
@@ -177,6 +177,7 @@ fail:
}
#endif /* WIN32 */
+#if defined(CONFIG_GBM) || defined(WIN32)
static void dbus_update_gl_cb(GObject *source_object,
GAsyncResult *res,
gpointer user_data)
@@ -203,11 +204,14 @@ static void dbus_update_gl_cb(GObject *source_object,
graphic_hw_gl_block(ddl->dcl.con, false);
g_object_unref(ddl);
}
+#endif
static void dbus_call_update_gl(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
+#if defined(CONFIG_GBM) || defined(WIN32)
DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl);
+#endif
trace_dbus_update_gl(x, y, w, h);
--
2.34.1