From: Marc-André Lureau <marcandre.lureau@redhat.com>
-display sdl,gl=es didn't actually use OpenGL ES.
Using OpenGL ES allows to use ANGLE, which works generally better than
Windows/OEM OpenGL driver.
(note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER
environment variable)
(note: for some reason, specifying a driver disables batching and
breaks rendering, so enable it explicitly)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
---
ui/sdl2.c | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 221cdced60..35c58c1104 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -58,6 +58,11 @@ static Notifier mouse_mode_notifier;
#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
/ SDL2_REFRESH_INTERVAL_BUSY + 1)
+/* introduced in SDL 2.0.10 */
+#ifndef SDL_HINT_RENDER_BATCHING
+#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
+#endif
+
static void sdl_update_caption(struct sdl2_console *scon);
static struct sdl2_console *get_scon_from_window(uint32_t window_id)
@@ -99,7 +104,18 @@ void sdl2_window_create(struct sdl2_console *scon)
surface_width(scon->surface),
surface_height(scon->surface),
flags);
+ if (scon->opengl) {
+ const char *driver = "opengl";
+
+ if (scon->opts->gl == DISPLAYGL_MODE_ES) {
+ driver = "opengles2";
+ }
+
+ SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
+ SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
+ }
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
+
if (scon->opengl) {
scon->winctx = SDL_GL_CreateContext(scon->real_window);
}
--
2.39.2