On 1/18/23 09:11, Richard Henderson wrote:
> Take the w^x split into account when computing the
> pc-relative distance to an absolute pointer.
>
> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
> ---
> tcg/loongarch64/tcg-target.c.inc | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
> index 29d75c80eb..d6926bdb83 100644
> --- a/tcg/loongarch64/tcg-target.c.inc
> +++ b/tcg/loongarch64/tcg-target.c.inc
> @@ -702,7 +702,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc, TCGReg data,
> intptr_t imm12 = sextreg(offset, 0, 12);
>
> if (offset != imm12) {
> - intptr_t diff = offset - (uintptr_t)s->code_ptr;
> + intptr_t diff = tcg_pcrel_diff(s, (void *)offset);
>
> if (addr == TCG_REG_ZERO && diff == (int32_t)diff) {
> imm12 = sextreg(diff, 0, 12);
Reviewed-by: WANG Xuerui <git@xen0n.name>
Thanks for the catch!