From: Marc-André Lureau <marcandre.lureau@redhat.com>
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]
Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
meson.build | 2 +-
scripts/shaderinclude.pl | 16 ----------------
scripts/shaderinclude.py | 22 ++++++++++++++++++++++
3 files changed, 23 insertions(+), 17 deletions(-)
delete mode 100644 scripts/shaderinclude.pl
create mode 100755 scripts/shaderinclude.py
diff --git a/meson.build b/meson.build
index 175517eafd..b3c6db8343 100644
--- a/meson.build
+++ b/meson.build
@@ -2781,7 +2781,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found())
genh += configure_file(output: 'config-host.h', configuration: config_host_data)
hxtool = find_program('scripts/hxtool')
-shaderinclude = find_program('scripts/shaderinclude.pl')
+shaderinclude = find_program('scripts/shaderinclude.py')
qapi_gen = find_program('scripts/qapi-gen.py')
qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
meson.current_source_dir() / 'scripts/qapi/commands.py',
diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl
deleted file mode 100644
index cd3bb40b12..0000000000
--- a/scripts/shaderinclude.pl
+++ /dev/null
@@ -1,16 +0,0 @@
-#!/usr/bin/env perl
-use strict;
-use warnings;
-
-my $file = shift;
-open FILE, "<", $file or die "open $file: $!";
-my $name = $file;
-$name =~ s|.*/||;
-$name =~ s/[-.]/_/g;
-print "static GLchar ${name}_src[] =\n";
-while (<FILE>) {
- chomp;
- printf " \"%s\\n\"\n", $_;
-}
-print " \"\\n\";\n";
-close FILE;
diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
new file mode 100755
index 0000000000..c314b7ac63
--- /dev/null
+++ b/scripts/shaderinclude.py
@@ -0,0 +1,22 @@
+#!/usr/bin/env python3
+
+import sys
+import os
+
+
+def main(args):
+ file_path = args[1]
+ basename = os.path.basename(file_path)
+ varname = basename.replace('-', '_').replace('.', '_')
+
+ with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout:
+ with open(file_path, "r", encoding='utf-8') as file:
+ print(f'static GLchar {varname}_src[] =', file=stdout)
+ for line in file:
+ line = line.rstrip()
+ print(f' "{line}\\n"', file=stdout)
+ print(' "\\n";', file=stdout)
+
+
+if __name__ == '__main__':
+ sys.exit(main(sys.argv))
--
2.39.0
On 9/1/23 12:21, marcandre.lureau@redhat.com wrote:
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
>
> On msys2, the shader-to-C script produces bad C:
> ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]
>
> Fix it by changing the line ending from crlf to lf, and convert the
> script to Python (qemu build seems perl-free after that).
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> ---
> meson.build | 2 +-
> scripts/shaderinclude.pl | 16 ----------------
> scripts/shaderinclude.py | 22 ++++++++++++++++++++++
> 3 files changed, 23 insertions(+), 17 deletions(-)
> delete mode 100644 scripts/shaderinclude.pl
> create mode 100755 scripts/shaderinclude.py
> diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
> new file mode 100755
> index 0000000000..c314b7ac63
> --- /dev/null
> +++ b/scripts/shaderinclude.py
> @@ -0,0 +1,22 @@
Missing license boilerplate.
> +#!/usr/bin/env python3
> +
> +import sys
> +import os
> +
> +
> +def main(args):
> + file_path = args[1]
> + basename = os.path.basename(file_path)
> + varname = basename.replace('-', '_').replace('.', '_')
> +
> + with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout:
> + with open(file_path, "r", encoding='utf-8') as file:
> + print(f'static GLchar {varname}_src[] =', file=stdout)
> + for line in file:
> + line = line.rstrip()
> + print(f' "{line}\\n"', file=stdout)
> + print(' "\\n";', file=stdout)
On 09/01/2023 12.21, marcandre.lureau@redhat.com wrote: > From: Marc-André Lureau <marcandre.lureau@redhat.com> > > On msys2, the shader-to-C script produces bad C: > ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror] > > Fix it by changing the line ending from crlf to lf, and convert the > script to Python (qemu build seems perl-free after that). If the build process does not depend on Perl anymore, would it make sense to also add a patch that removes perl from most of the containers (the ones that don't use check_patch.pl etc.)? ... that way we would make sure that the dependency does not creep in again later... > Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> > --- > meson.build | 2 +- > scripts/shaderinclude.pl | 16 ---------------- > scripts/shaderinclude.py | 22 ++++++++++++++++++++++ > 3 files changed, 23 insertions(+), 17 deletions(-) > delete mode 100644 scripts/shaderinclude.pl > create mode 100755 scripts/shaderinclude.py Acked-by: Thomas Huth <thuth@redhat.com>
Hi On Mon, Jan 9, 2023 at 3:41 PM Thomas Huth <thuth@redhat.com> wrote: > On 09/01/2023 12.21, marcandre.lureau@redhat.com wrote: > > From: Marc-André Lureau <marcandre.lureau@redhat.com> > > > > On msys2, the shader-to-C script produces bad C: > > ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " > character [-Werror] > > > > Fix it by changing the line ending from crlf to lf, and convert the > > script to Python (qemu build seems perl-free after that). > > If the build process does not depend on Perl anymore, would it make sense > to > also add a patch that removes perl from most of the containers (the ones > that don't use check_patch.pl etc.)? ... that way we would make sure that > the dependency does not creep in again later... > Let's try that. A quick check reveals that configure already still has perl usage. I will take a look. > > > Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> > > --- > > meson.build | 2 +- > > scripts/shaderinclude.pl | 16 ---------------- > > scripts/shaderinclude.py | 22 ++++++++++++++++++++++ > > 3 files changed, 23 insertions(+), 17 deletions(-) > > delete mode 100644 scripts/shaderinclude.pl > > create mode 100755 scripts/shaderinclude.py > > Acked-by: Thomas Huth <thuth@redhat.com> > >
On 1/9/23 12:47, Marc-André Lureau wrote:
> Let's try that. A quick check reveals that configure already still has
> perl usage. I will take a look.
There's already a patch planned to remove it ("configure: remove
backwards-compatibility code").
Paolo
Hi
On Mon, Jan 9, 2023 at 7:57 PM Paolo Bonzini <pbonzini@redhat.com> wrote:
>
> On 1/9/23 12:47, Marc-André Lureau wrote:
> > Let's try that. A quick check reveals that configure already still has
> > perl usage. I will take a look.
>
> There's already a patch planned to remove it ("configure: remove
> backwards-compatibility code").
Ok, in the meantime, I replaced it with sed :)
The remaining one seems to be some sphinx workaround.
We'll need to update lcitool, my test CI branch is currently running from:
https://gitlab.com/marcandre.lureau/qemu/-/commits/test
--
Marc-André Lureau
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