[PATCH for-8.0 v3 31/45] tcg: Allocate objects contiguously in temp_allocate_frame

Richard Henderson posted 45 patches 3 years, 3 months ago
Maintainers: Richard Henderson <richard.henderson@linaro.org>, Paolo Bonzini <pbonzini@redhat.com>, Riku Voipio <riku.voipio@iki.fi>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, Thomas Huth <thuth@redhat.com>, "Philippe Mathieu-Daudé" <philmd@linaro.org>, Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>, Artyom Tarasenko <atar4qemu@gmail.com>, WANG Xuerui <git@xen0n.name>, Aurelien Jarno <aurelien@aurel32.net>, Huacai Chen <chenhuacai@kernel.org>, Jiaxun Yang <jiaxun.yang@flygoat.com>, Aleksandar Rikalo <aleksandar.rikalo@syrmia.com>, Palmer Dabbelt <palmer@dabbelt.com>, Alistair Francis <Alistair.Francis@wdc.com>, Stefan Weil <sw@weilnetz.de>
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[PATCH for-8.0 v3 31/45] tcg: Allocate objects contiguously in temp_allocate_frame
Posted by Richard Henderson 3 years, 3 months ago
When allocating a temp to the stack frame, consider the
base type and allocate all parts at once.

Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
 tcg/tcg.c | 30 ++++++++++++++++++++++--------
 1 file changed, 22 insertions(+), 8 deletions(-)

diff --git a/tcg/tcg.c b/tcg/tcg.c
index 11948256f2..3eabb6ef4d 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3296,11 +3296,12 @@ static void check_regs(TCGContext *s)
 
 static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
 {
-    int size = tcg_type_size(ts->type);
-    int align;
     intptr_t off;
+    int size, align;
 
-    switch (ts->type) {
+    /* When allocating an object, look at the full type. */
+    size = tcg_type_size(ts->base_type);
+    switch (ts->base_type) {
     case TCG_TYPE_I32:
         align = 4;
         break;
@@ -3331,13 +3332,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
         tcg_raise_tb_overflow(s);
     }
     s->current_frame_offset = off + size;
-
-    ts->mem_offset = off;
 #if defined(__sparc__)
-    ts->mem_offset += TCG_TARGET_STACK_BIAS;
+    off += TCG_TARGET_STACK_BIAS;
 #endif
-    ts->mem_base = s->frame_temp;
-    ts->mem_allocated = 1;
+
+    /* If the object was subdivided, assign memory to all the parts. */
+    if (ts->base_type != ts->type) {
+        int part_size = tcg_type_size(ts->type);
+        int part_count = size / part_size;
+
+        ts -= ts->temp_subindex;
+        for (int i = 0; i < part_count; ++i) {
+            ts[i].mem_offset = off + i * part_size;
+            ts[i].mem_base = s->frame_temp;
+            ts[i].mem_allocated = 1;
+        }
+    } else {
+        ts->mem_offset = off;
+        ts->mem_base = s->frame_temp;
+        ts->mem_allocated = 1;
+    }
 }
 
 static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
-- 
2.34.1