Describe how multiple TCG plugins can interact using the QEMU
Plugin-to-Plugin API (QPP) with both callbacks and direct
function calls.
Signed-off-by: Andrew Fasano <fasano@mit.edu>
---
docs/devel/tcg-plugins.rst | 76 ++++++++++++++++++++++++++++++++++++++
1 file changed, 76 insertions(+)
diff --git a/docs/devel/tcg-plugins.rst b/docs/devel/tcg-plugins.rst
index a7cc44aa20..7985572027 100644
--- a/docs/devel/tcg-plugins.rst
+++ b/docs/devel/tcg-plugins.rst
@@ -441,3 +441,79 @@ The plugin has a number of arguments, all of them are optional:
associativity of the L2 cache, respectively. Setting any of the L2
configuration arguments implies ``l2=on``.
(default: N = 2097152 (2MB), B = 64, A = 16)
+
+Plugin-to-Plugin Interactions
+-----------------------------
+
+Plugins may interact with other plugins through the QEMU Plugin-to-Plugin
+("QPP") API by including ``qemu/plugin-qpp.h``. This API supports direct
+function calls between plugins as well as an inter-plugin callback system.
+This API allows for composition of plugins: plugins can make use of logic in
+other plugins without the need for code duplication.
+
+Plugin names
+~~~~~~~~~~~~
+Plugins are automatically given a name by removing the suffix from their
+filename. These plugin names will be used during QPP interactions as
+described below. A plugin can access its own name through the preprocessor
+variable ``CURRENT_PLUGIN``.
+
+QPP function calls
+~~~~~~~~~~~~~~~~~~
+When a plugin (e.g. ``plugin_a``) wishes to make some of its functions (e.g.
+``func_1``) available to other plugins, it must:
+
+1. Mark the function definition with the ``QEMU_PLUGIN_EXPORT`` macro. For
+example : ``QEMU_PLUGIN_EXPORT int func_1(int x) {...}``.
+2. Provide prototypes for exported functions in a header file (e.g.
+``plugin_a.h``) using the macro ``QPP_FUN_PROTOTYPE`` with arguments of the
+plugin's name, the function's return type, the function's name, and any
+arguments the function takes. For example:
+``QPP_FUN_PROTOTYPE(plugin_a, int, func_1, int);``.
+3. Import this header from the plugin.
+
+When other plugins wish to use the functions exported by ``plugin_a``, they
+must:
+
+1. Import the header file (e.g. ``plugin_a.h``) with the function prototype(s).
+2. Call the function when desired by combining the target plugin name, an
+ underscore, and the target function name, e.g. ``plugin_a_func_1()``.
+
+QPP callbacks
+~~~~~~~~~~~~~
+
+The QPP API also allows a plugin to define callback events and for other plugins
+to request to be notified whenever these events happens. The plugin that defines
+the callback is responsible for triggering the callback when it so wishes. Other
+plugins that wish to be notified on these events must define a function of an
+appropriate type and register it to run on this event.
+
+When a plugin (e.g. ``plugin_a``) wishes to define a callback (an event that
+other plugins can request to be notified about), it must:
+
+1. Define the callback using the ``QPP_CREATE_CB`` macro with a single argument
+ of the callback's name. For example: ``QPP_CREATE_CB(on_some_event);``.
+2. In a header file (e.g. ``plugin_a.h``) create a prototype for the callback
+ type with ``QPP_CB_PROTOTYPE`` with arguments of the callback's return type
+ (only ``void`` is currently supported), the name of the callback, and any
+ arguments the callback function will be called with. For example with a
+ callback named ``on_some_event`` that returns a void and takes an int and
+ a bool as an argument, you would use: ``QPP_CB_PROTOTYPE(void,
+ on_some_event, int, bool)``.
+3. Import this header from the plugin.
+4. When the plugin wishes to run any registered callback functions, it should
+ use the macro ``QPP_RUN_CB`` with the first argument set to the callback
+ name followed by the arguments as specified in the header. For example:
+ ``QPP_RUN_CB(on_some_event, 2, true);``.
+
+When other plugins wish to register a function to run on such an event, they
+must:
+
+1. Import the header file with the callback prototype(s) (e.g. ``plugin_a.h``)
+2. Define a function that matches the callback signature. For example:
+ ``void plugin_b_callback(int, bool) {...}``.
+3. Register this function to be run on the callback using the ``QPP_REG_CB``
+ macro with the first argument being the name of the plugin that provides the
+ callback (as a string), the second being the callback name, and the third as
+ the function that should be run. For example: ``QPP_REG_CB("plugin_a",
+ on_some_event, plugin_b_callback);``
--
2.34.1
Andrew Fasano <fasano@mit.edu> writes:
> Describe how multiple TCG plugins can interact using the QEMU
> Plugin-to-Plugin API (QPP) with both callbacks and direct
> function calls.
Looks ok at first glance. I suspect it is quickly coming to the point we
need to split the examples and the API apart in the docs to stop things
getting too messy.
>
> Signed-off-by: Andrew Fasano <fasano@mit.edu>
> ---
> docs/devel/tcg-plugins.rst | 76 ++++++++++++++++++++++++++++++++++++++
> 1 file changed, 76 insertions(+)
>
> diff --git a/docs/devel/tcg-plugins.rst b/docs/devel/tcg-plugins.rst
> index a7cc44aa20..7985572027 100644
> --- a/docs/devel/tcg-plugins.rst
> +++ b/docs/devel/tcg-plugins.rst
> @@ -441,3 +441,79 @@ The plugin has a number of arguments, all of them are optional:
> associativity of the L2 cache, respectively. Setting any of the L2
> configuration arguments implies ``l2=on``.
> (default: N = 2097152 (2MB), B = 64, A = 16)
> +
> +Plugin-to-Plugin Interactions
> +-----------------------------
> +
> +Plugins may interact with other plugins through the QEMU Plugin-to-Plugin
> +("QPP") API by including ``qemu/plugin-qpp.h``. This API supports direct
> +function calls between plugins as well as an inter-plugin callback system.
> +This API allows for composition of plugins: plugins can make use of logic in
> +other plugins without the need for code duplication.
> +
> +Plugin names
> +~~~~~~~~~~~~
> +Plugins are automatically given a name by removing the suffix from their
> +filename. These plugin names will be used during QPP interactions as
> +described below. A plugin can access its own name through the preprocessor
> +variable ``CURRENT_PLUGIN``.
> +
> +QPP function calls
> +~~~~~~~~~~~~~~~~~~
> +When a plugin (e.g. ``plugin_a``) wishes to make some of its functions (e.g.
> +``func_1``) available to other plugins, it must:
> +
> +1. Mark the function definition with the ``QEMU_PLUGIN_EXPORT`` macro. For
> +example : ``QEMU_PLUGIN_EXPORT int func_1(int x) {...}``.
> +2. Provide prototypes for exported functions in a header file (e.g.
> +``plugin_a.h``) using the macro ``QPP_FUN_PROTOTYPE`` with arguments of the
> +plugin's name, the function's return type, the function's name, and any
> +arguments the function takes. For example:
> +``QPP_FUN_PROTOTYPE(plugin_a, int, func_1, int);``.
> +3. Import this header from the plugin.
> +
> +When other plugins wish to use the functions exported by ``plugin_a``, they
> +must:
> +
> +1. Import the header file (e.g. ``plugin_a.h``) with the function prototype(s).
> +2. Call the function when desired by combining the target plugin name, an
> + underscore, and the target function name, e.g. ``plugin_a_func_1()``.
> +
> +QPP callbacks
> +~~~~~~~~~~~~~
> +
> +The QPP API also allows a plugin to define callback events and for other plugins
> +to request to be notified whenever these events happens. The plugin that defines
> +the callback is responsible for triggering the callback when it so wishes. Other
> +plugins that wish to be notified on these events must define a function of an
> +appropriate type and register it to run on this event.
> +
> +When a plugin (e.g. ``plugin_a``) wishes to define a callback (an event that
> +other plugins can request to be notified about), it must:
> +
> +1. Define the callback using the ``QPP_CREATE_CB`` macro with a single argument
> + of the callback's name. For example: ``QPP_CREATE_CB(on_some_event);``.
> +2. In a header file (e.g. ``plugin_a.h``) create a prototype for the callback
> + type with ``QPP_CB_PROTOTYPE`` with arguments of the callback's return type
> + (only ``void`` is currently supported), the name of the callback, and any
> + arguments the callback function will be called with. For example with a
> + callback named ``on_some_event`` that returns a void and takes an int and
> + a bool as an argument, you would use: ``QPP_CB_PROTOTYPE(void,
> + on_some_event, int, bool)``.
> +3. Import this header from the plugin.
> +4. When the plugin wishes to run any registered callback functions, it should
> + use the macro ``QPP_RUN_CB`` with the first argument set to the callback
> + name followed by the arguments as specified in the header. For example:
> + ``QPP_RUN_CB(on_some_event, 2, true);``.
> +
> +When other plugins wish to register a function to run on such an event, they
> +must:
> +
> +1. Import the header file with the callback prototype(s) (e.g. ``plugin_a.h``)
> +2. Define a function that matches the callback signature. For example:
> + ``void plugin_b_callback(int, bool) {...}``.
> +3. Register this function to be run on the callback using the ``QPP_REG_CB``
> + macro with the first argument being the name of the plugin that provides the
> + callback (as a string), the second being the callback name, and the third as
> + the function that should be run. For example: ``QPP_REG_CB("plugin_a",
> + on_some_event, plugin_b_callback);``
--
Alex Bennée
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