[PATCH v2 0/3] UI fixups

Alexander Orzechowski posted 3 patches 2 years, 4 months ago
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git fetch https://github.com/patchew-project/qemu tags/patchew/20211222001051.2295513-1-orzechowski.alexander@gmail.com
Maintainers: Gerd Hoffmann <kraxel@redhat.com>
ui/gtk-gl-area.c | 34 +++++++++++++++++++++++++++++-----
ui/gtk.c         | 30 +++++++++++-------------------
2 files changed, 40 insertions(+), 24 deletions(-)
[PATCH v2 0/3] UI fixups
Posted by Alexander Orzechowski 2 years, 4 months ago
Some UI fixups including one revert.

I have some things that I want to have a discussion about. Fullscreen mode
will always distort the virtual console. Is this behavior we really want? If we
get rid of this, we can combine scale_x and scale_y into a single variable
and simplify things a little bit.

Also just from looking around a little bit in ui/gtk-egl.c the code
seems super broken regarding the virtual console rendering in the correct place.
I'm unable to test those code paths so I haven't touched it for now.

Changes in v2:
 - Dropped patch 2, I couldn't figure out what to colour the bike shed
 - Fixed incorrect rendering when gtk/gl is using scanout_mode

Alexander Orzechowski (3):
  ui: Use allocated size instead of window size
  ui: Revert: "fix incorrect pointer position on highdpi with gtk"
  ui: Fix gtk/gl when the scaled virtual console does not fit the window

 ui/gtk-gl-area.c | 34 +++++++++++++++++++++++++++++-----
 ui/gtk.c         | 30 +++++++++++-------------------
 2 files changed, 40 insertions(+), 24 deletions(-)

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2.34.1