From: Greg Kurz <groug@kaod.org>
Fix the comment to match what the code is doing, as explained in
the changelog of commit 86cf9e154632cb28d749db0ea47946fba8cf3f09
that introduced the change:
Commit 9458a9a1df1a4c719e24512394d548c1fc7abd22 added synchronization
of vCPU and migration operations through calling run_on_cpu operation.
However, in replay mode this synchronization is unneeded, because
I/O and vCPU threads are already synchronized.
This patch disables such synchronization for record/replay mode.
Signed-off-by: Greg Kurz <groug@kaod.org>
Reviewed-by: David Hildenbrand <david@redhat.com>
Message-Id: <163429018454.1146856.3429437540871060739.stgit@bahia.huguette>
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
---
softmmu/physmem.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/softmmu/physmem.c b/softmmu/physmem.c
index f67ad2998121..555c907f6743 100644
--- a/softmmu/physmem.c
+++ b/softmmu/physmem.c
@@ -2633,7 +2633,7 @@ static void tcg_log_global_after_sync(MemoryListener *listener)
* In record/replay mode this causes a deadlock, because
* run_on_cpu waits for rr mutex. Therefore no races are possible
* in this case and no need for making run_on_cpu when
- * record/replay is not enabled.
+ * record/replay is enabled.
*/
cpuas = container_of(listener, CPUAddressSpace, tcg_as_listener);
run_on_cpu(cpuas->cpu, do_nothing, RUN_ON_CPU_NULL);
--
2.31.1