In tcg_region_prologue_set, we reset TCGContext.code_gen_ptr.
So do that after we've used it to dump the prologue contents.
Fixes: b0a0794a0f16
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
tcg/tcg.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 4dd4084419..ed86a70b79 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -752,8 +752,6 @@ void tcg_prologue_init(TCGContext *s)
(uintptr_t)s->code_buf, prologue_size);
#endif
- tcg_region_prologue_set(s);
-
#ifdef DEBUG_DISAS
if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) {
FILE *logfile = qemu_log_lock();
@@ -795,6 +793,8 @@ void tcg_prologue_init(TCGContext *s)
tcg_debug_assert(tcg_code_gen_epilogue != NULL);
}
#endif
+
+ tcg_region_prologue_set(s);
}
void tcg_func_start(TCGContext *s)
--
2.25.1