On 9/16/20 4:20 PM, Claudio Fontana wrote:
> current_machine is always set before accelerators are initialized,
> so use that instead of MACHINE(qdev_get_machine()).
>
> Signed-off-by: Claudio Fontana <cfontana@suse.de>
> ---
> accel/tcg/tcg-cpus.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/accel/tcg/tcg-cpus.c b/accel/tcg/tcg-cpus.c
> index ec7158b55e..05af1168a2 100644
> --- a/accel/tcg/tcg-cpus.c
> +++ b/accel/tcg/tcg-cpus.c
> @@ -484,7 +484,7 @@ static void tcg_start_vcpu_thread(CPUState *cpu)
> * then we will have cpus running in parallel.
> */
> if (qemu_tcg_mttcg_enabled()) {
> - MachineState *ms = MACHINE(qdev_get_machine());
> + MachineState *ms = current_machine;
> if (ms->smp.max_cpus > 1) {
What about simply using:
if (current_machine->smp.max_cpus > 1) {
> parallel_cpus = true;
> }
>
Regardless:
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>