From: Sven Schnelle <svens@stackframe.org>
The old code didn't invalidate correctly when vertical lines were drawn.
Fix this and move the invalidation out of the loop.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Signed-off-by: Helge Deller <deller@gmx.de>
---
hw/display/artist.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/hw/display/artist.c b/hw/display/artist.c
index 44bb67bbc3..a959b2c158 100644
--- a/hw/display/artist.c
+++ b/hw/display/artist.c
@@ -662,7 +662,6 @@ static void draw_line(ARTISTState *s,
}
if (e > 0) {
- artist_invalidate_lines(buf, y, 1);
y += incy;
e += diago;
} else {
@@ -670,6 +669,10 @@ static void draw_line(ARTISTState *s,
}
x++;
} while (x <= x2 && (max_pix == -1 || --max_pix > 0));
+ if (c1)
+ artist_invalidate_lines(buf, x, dy+1);
+ else
+ artist_invalidate_lines(buf, y, dx+1);
}
static void draw_line_pattern_start(ARTISTState *s)
--
2.21.3