Little helper function to load modules on demand. In most cases adding
module loading support for devices and other objects is just
s/object_class_by_name/module_object_class_by_name/ in the right spot.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
include/qom/object.h | 12 ++++++++++++
qom/object.c | 14 ++++++++++++++
2 files changed, 26 insertions(+)
diff --git a/include/qom/object.h b/include/qom/object.h
index 94a61ccc3fe8..51f188137f1f 100644
--- a/include/qom/object.h
+++ b/include/qom/object.h
@@ -994,6 +994,18 @@ bool object_class_is_abstract(ObjectClass *klass);
*/
ObjectClass *object_class_by_name(const char *typename);
+/**
+ * module_object_class_by_name:
+ * @typename: The QOM typename to obtain the class for.
+ *
+ * For objects which might be provided by a module. Behaves like
+ * object_class_by_name, but additionally tries to load the module
+ * needed in case the class is not available.
+ *
+ * Returns: The class for @typename or %NULL if not found.
+ */
+ObjectClass *module_object_class_by_name(const char *typename);
+
void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
const char *implements_type, bool include_abstract,
void *opaque);
diff --git a/qom/object.c b/qom/object.c
index 6ece96bc2bfc..34daaf1280f5 100644
--- a/qom/object.c
+++ b/qom/object.c
@@ -985,6 +985,20 @@ ObjectClass *object_class_by_name(const char *typename)
return type->class;
}
+ObjectClass *module_object_class_by_name(const char *typename)
+{
+ ObjectClass *oc;
+
+ oc = object_class_by_name(typename);
+#ifdef CONFIG_MODULES
+ if (!oc) {
+ module_load_qom_one(typename);
+ oc = object_class_by_name(typename);
+ }
+#endif
+ return oc;
+}
+
ObjectClass *object_class_get_parent(ObjectClass *class)
{
TypeImpl *type = type_get_parent(class->type);
--
2.18.4
On 2020-06-24 at 15:10 CEST, Gerd Hoffmann wrote...
> Little helper function to load modules on demand. In most cases adding
> module loading support for devices and other objects is just
> s/object_class_by_name/module_object_class_by_name/ in the right spot.
>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
> ---
> include/qom/object.h | 12 ++++++++++++
> qom/object.c | 14 ++++++++++++++
> 2 files changed, 26 insertions(+)
>
> diff --git a/include/qom/object.h b/include/qom/object.h
> index 94a61ccc3fe8..51f188137f1f 100644
> --- a/include/qom/object.h
> +++ b/include/qom/object.h
> @@ -994,6 +994,18 @@ bool object_class_is_abstract(ObjectClass *klass);
> */
> ObjectClass *object_class_by_name(const char *typename);
>
> +/**
> + * module_object_class_by_name:
> + * @typename: The QOM typename to obtain the class for.
> + *
> + * For objects which might be provided by a module. Behaves like
> + * object_class_by_name, but additionally tries to load the module
> + * needed in case the class is not available.
> + *
> + * Returns: The class for @typename or %NULL if not found.
> + */
> +ObjectClass *module_object_class_by_name(const char *typename);
> +
> void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
> const char *implements_type, bool include_abstract,
> void *opaque);
> diff --git a/qom/object.c b/qom/object.c
> index 6ece96bc2bfc..34daaf1280f5 100644
> --- a/qom/object.c
> +++ b/qom/object.c
> @@ -985,6 +985,20 @@ ObjectClass *object_class_by_name(const char *typename)
> return type->class;
> }
>
> +ObjectClass *module_object_class_by_name(const char *typename)
> +{
> + ObjectClass *oc;
> +
> + oc = object_class_by_name(typename);
> +#ifdef CONFIG_MODULES
> + if (!oc) {
> + module_load_qom_one(typename);
> + oc = object_class_by_name(typename);
> + }
> +#endif
I'm wondering if there is any reason to only trigger the module load when
you don't find the object class. You could simply call module_load_qom_one
under #ifdef CONFIG_MODULES.
Performance wise, I don't think this makes much of a difference, and it
simplifies the logical flow IMO.
> + return oc;
> +}
> +
> ObjectClass *object_class_get_parent(ObjectClass *class)
> {
> TypeImpl *type = type_get_parent(class->type);
--
Cheers,
Christophe de Dinechin (IRC c3d)
Hi,
> > +ObjectClass *module_object_class_by_name(const char *typename)
> > +{
> > + ObjectClass *oc;
> > +
> > + oc = object_class_by_name(typename);
> > +#ifdef CONFIG_MODULES
> > + if (!oc) {
> > + module_load_qom_one(typename);
> > + oc = object_class_by_name(typename);
> > + }
> > +#endif
>
> I'm wondering if there is any reason to only trigger the module load when
> you don't find the object class. You could simply call module_load_qom_one
> under #ifdef CONFIG_MODULES.
>
> Performance wise, I don't think this makes much of a difference, and it
> simplifies the logical flow IMO.
I expect the common case is that the object class is found and there is
rarely a need to actually load a module.
take care,
Gerd
On Mon, Jul 20, 2020 at 04:20:55PM +0200, Christophe de Dinechin wrote:
>
> On 2020-06-24 at 15:10 CEST, Gerd Hoffmann wrote...
> > Little helper function to load modules on demand. In most cases adding
> > module loading support for devices and other objects is just
> > s/object_class_by_name/module_object_class_by_name/ in the right spot.
> >
> > Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
> > ---
> > include/qom/object.h | 12 ++++++++++++
> > qom/object.c | 14 ++++++++++++++
> > 2 files changed, 26 insertions(+)
> >
> > diff --git a/include/qom/object.h b/include/qom/object.h
> > index 94a61ccc3fe8..51f188137f1f 100644
> > --- a/include/qom/object.h
> > +++ b/include/qom/object.h
> > @@ -994,6 +994,18 @@ bool object_class_is_abstract(ObjectClass *klass);
> > */
> > ObjectClass *object_class_by_name(const char *typename);
> >
> > +/**
> > + * module_object_class_by_name:
> > + * @typename: The QOM typename to obtain the class for.
> > + *
> > + * For objects which might be provided by a module. Behaves like
> > + * object_class_by_name, but additionally tries to load the module
> > + * needed in case the class is not available.
> > + *
> > + * Returns: The class for @typename or %NULL if not found.
> > + */
> > +ObjectClass *module_object_class_by_name(const char *typename);
> > +
> > void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
> > const char *implements_type, bool include_abstract,
> > void *opaque);
> > diff --git a/qom/object.c b/qom/object.c
> > index 6ece96bc2bfc..34daaf1280f5 100644
> > --- a/qom/object.c
> > +++ b/qom/object.c
> > @@ -985,6 +985,20 @@ ObjectClass *object_class_by_name(const char *typename)
> > return type->class;
> > }
> >
> > +ObjectClass *module_object_class_by_name(const char *typename)
> > +{
> > + ObjectClass *oc;
> > +
> > + oc = object_class_by_name(typename);
> > +#ifdef CONFIG_MODULES
> > + if (!oc) {
> > + module_load_qom_one(typename);
> > + oc = object_class_by_name(typename);
> > + }
> > +#endif
>
> I'm wondering if there is any reason to only trigger the module load when
> you don't find the object class. You could simply call module_load_qom_one
> under #ifdef CONFIG_MODULES.
>
> Performance wise, I don't think this makes much of a difference, and it
> simplifies the logical flow IMO.
I wouldn't make that assumption about performance - module_load_qom_one()
does alot of work, and there are places where object / class creation is
performance critical. We might not happen to trigger them now with the
current set of modules, but we can easily do so in future.
Regards,
Daniel
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On 2020-06-24 at 15:10 CEST, Gerd Hoffmann wrote...
> Little helper function to load modules on demand. In most cases adding
> module loading support for devices and other objects is just
> s/object_class_by_name/module_object_class_by_name/ in the right spot.
>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
> ---
> include/qom/object.h | 12 ++++++++++++
> qom/object.c | 14 ++++++++++++++
> 2 files changed, 26 insertions(+)
>
> diff --git a/include/qom/object.h b/include/qom/object.h
> index 94a61ccc3fe8..51f188137f1f 100644
> --- a/include/qom/object.h
> +++ b/include/qom/object.h
> @@ -994,6 +994,18 @@ bool object_class_is_abstract(ObjectClass *klass);
> */
> ObjectClass *object_class_by_name(const char *typename);
>
> +/**
> + * module_object_class_by_name:
> + * @typename: The QOM typename to obtain the class for.
> + *
> + * For objects which might be provided by a module. Behaves like
> + * object_class_by_name, but additionally tries to load the module
> + * needed in case the class is not available.
> + *
> + * Returns: The class for @typename or %NULL if not found.
> + */
> +ObjectClass *module_object_class_by_name(const char *typename);
> +
> void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
> const char *implements_type, bool include_abstract,
> void *opaque);
> diff --git a/qom/object.c b/qom/object.c
> index 6ece96bc2bfc..34daaf1280f5 100644
> --- a/qom/object.c
> +++ b/qom/object.c
> @@ -985,6 +985,20 @@ ObjectClass *object_class_by_name(const char *typename)
> return type->class;
> }
>
> +ObjectClass *module_object_class_by_name(const char *typename)
Re-reading this, it occurred to me that typename is a keyword in C++.
I don't know if we want to make it a rule to not use C++ keywords just in
case we would some day compile that code with a C++ compiler.
> +{
> + ObjectClass *oc;
> +
> + oc = object_class_by_name(typename);
> +#ifdef CONFIG_MODULES
> + if (!oc) {
> + module_load_qom_one(typename);
> + oc = object_class_by_name(typename);
> + }
> +#endif
> + return oc;
> +}
> +
> ObjectClass *object_class_get_parent(ObjectClass *class)
> {
> TypeImpl *type = type_get_parent(class->type);
--
Cheers,
Christophe de Dinechin (IRC c3d)
> > +ObjectClass *module_object_class_by_name(const char *typename) > > Re-reading this, it occurred to me that typename is a keyword in C++. > > I don't know if we want to make it a rule to not use C++ keywords just in > case we would some day compile that code with a C++ compiler. If we want do this we have to touch lots of places anyway, using typename as variable is pretty common in qom code ... take care, Gerd
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