If establishing a client connection fails, the tcp_chr_wait_connected
method should sleep for the reconnect timeout and then retry the
attempt. This ensures the callers don't immediately abort with an
error when the initial connection fails.
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
---
chardev/char-socket.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/chardev/char-socket.c b/chardev/char-socket.c
index d6de5d2305..7db20ff0a0 100644
--- a/chardev/char-socket.c
+++ b/chardev/char-socket.c
@@ -957,8 +957,15 @@ static int tcp_chr_wait_connected(Chardev *chr, Error **errp)
if (s->is_listen) {
tcp_chr_accept_server_sync(chr);
} else {
- if (tcp_chr_connect_client_sync(chr, errp) < 0) {
- return -1;
+ Error *err = NULL;
+ if (tcp_chr_connect_client_sync(chr, &err) < 0) {
+ if (s->reconnect_time) {
+ error_free(err);
+ g_usleep(s->reconnect_time * 1000ULL * 1000ULL);
+ } else {
+ error_propagate(errp, err);
+ return -1;
+ }
}
}
}
--
2.20.1