The documentation for QOM is not clear about who owns references
to objects (i.e. who is responsible for calling object_unref()
later).
This is important considering there are a few inconsistencies in
the API (e.g. callers of object_new() need to call object_unref()
later, but callers of object_new_with_props() must not do it).
Update the documentation so that every mention of object
references also mention who exactly owns the reference.
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
---
include/qom/object.h | 73 +++++++++++++++++++++++++-------------------
1 file changed, 42 insertions(+), 31 deletions(-)
diff --git a/include/qom/object.h b/include/qom/object.h
index f3d2308d56..08a1bbba7d 100644
--- a/include/qom/object.h
+++ b/include/qom/object.h
@@ -376,7 +376,7 @@ typedef void (ObjectUnparent)(Object *obj);
* ObjectFree:
* @obj: the object being freed
*
- * Called when an object's last reference is removed.
+ * Called when an object's last reference is dropped using object_unref().
*/
typedef void (ObjectFree)(void *obj);
@@ -601,8 +601,8 @@ struct InterfaceClass
* @typename: The name of the type of the object to instantiate.
*
* This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
+ * The returned object has a reference count of 1, and the reference will be
+ * owned by the caller.
*
* Returns: The newly allocated and instantiated object.
*/
@@ -617,8 +617,8 @@ Object *object_new(const char *typename);
* @...: list of property names and values
*
* This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
+ * The returned object has a reference count of 1, and the reference will
+ * be owned by the caller.
*
* The @id parameter will be used when registering the object as a
* child of @parent in the composition tree.
@@ -652,8 +652,8 @@ Object *object_new(const char *typename);
* </programlisting>
* </example>
*
- * The returned object will have one stable reference maintained
- * for as long as it is present in the object hierarchy.
+ * The returned object will have one reference, <emphasis>owned by the
+ * parent object</emphasis> (not by the caller).
*
* Returns: The newly allocated, instantiated & initialized object.
*/
@@ -713,9 +713,6 @@ Object *object_new_with_propv(const char *typename,
* </programlisting>
* </example>
*
- * The returned object will have one stable reference maintained
- * for as long as it is present in the object hierarchy.
- *
* Returns: -1 on error, 0 on success
*/
int object_set_props(Object *obj,
@@ -744,7 +741,7 @@ int object_set_propv(Object *obj,
*
* This function will initialize an object. The memory for the object should
* have already been allocated. The returned object has a reference count of 1,
- * and will be finalized when the last reference is dropped.
+ * and the reference will be owned by the caller.
*/
void object_initialize(void *obj, size_t size, const char *typename);
@@ -928,8 +925,12 @@ GSList *object_class_get_list_sorted(const char *implements_type,
* object_ref:
* @obj: the object
*
- * Increase the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
+ * Increase the reference count of a object. A object won't be freed as
+ * long as its reference count is greater than zero.
+ *
+ * The new reference will be owned by the caller, meaning the caller is
+ * responsible for ensuring object_unref() will be called once the
+ * reference is not needed anymore.
*/
void object_ref(Object *obj);
@@ -937,8 +938,10 @@ void object_ref(Object *obj);
* object_unref:
* @obj: the object
*
- * Decrease the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
+ * Drop a reference to a object, decreasing its reference count. This
+ * function should be called only if the caller owns a reference taken using
+ * object_ref() or returned by functions like object_initialize() and
+ * object_new().
*/
void object_unref(Object *obj);
@@ -1104,10 +1107,13 @@ char *object_property_get_str(Object *obj, const char *name,
*
* Writes an object's canonical path to a property.
*
- * If the link property was created with
- * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
- * unreferenced, and a reference is added to the new target object.
+ * If the link property was created with <code>OBJ_PROP_LINK_STRONG</code>
+ * bit, the property will take a reference to the object, and drop
+ * a reference to the old object.
*
+ * If <code>OBJ_PROP_LINK_STRONG</code> was not set for the property, the
+ * caller is responsible for ensuring the object will stay alive until the
+ * property is modified or deleted.
*/
void object_property_set_link(Object *obj, Object *value,
const char *name, Error **errp);
@@ -1398,7 +1404,10 @@ void object_property_add_child(Object *obj, const char *name,
Object *child, Error **errp);
typedef enum {
- /* Unref the link pointer when the property is deleted */
+ /*
+ * Property owns a reference to the target object. Unref the link
+ * pointer when the property is modified or deleted.
+ */
OBJ_PROP_LINK_STRONG = 0x1,
} ObjectPropertyLinkFlags;
@@ -1433,13 +1442,14 @@ void object_property_allow_set_link(const Object *, const char *,
* link being set. If <code>@check</code> is NULL, the property is read-only
* and cannot be set.
*
- * Ownership of the pointer that @child points to is transferred to the
- * link property. The reference count for <code>*@child</code> is
- * managed by the property from after the function returns till the
- * property is deleted with object_property_del(). If the
- * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
- * the reference count is decremented when the property is deleted or
- * modified.
+ * If the <code>OBJ_PROP_LINK_STRONG</code> bit is set in @flags,
+ * ownership of the pointer that @child points to is transferred to the
+ * link property, and the reference will be dropped when the property is
+ * modified or deleted with object_property_del().
+ *
+ * If <code>OBJ_PROP_LINK_STRONG</code> is not set in @flags, the caller
+ * is responsible for ensuring the object pointed by @child will stay alive
+ * until the property is modified or deleted.
*/
void object_property_add_link(Object *obj, const char *name,
const char *type, Object **child,
@@ -1607,7 +1617,8 @@ void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
* Add an alias for a property on an object. This function will add a property
* of the same type as the forwarded property.
*
- * The caller must ensure that <code>@target_obj</code> stays alive as long as
+ * The property won't take a reference to <code>@target_obj</code>, so the
+ * caller must ensure that <code>@target_obj</code> stays alive as long as
* this property exists. In the case of a child object or an alias on the same
* object this will be the case. For aliases to other objects the caller is
* responsible for taking a reference.
@@ -1626,10 +1637,10 @@ void object_property_add_alias(Object *obj, const char *name,
* Add an unmodifiable link for a property on an object. This function will
* add a property of type link<TYPE> where TYPE is the type of @target.
*
- * The caller must ensure that @target stays alive as long as
- * this property exists. In the case @target is a child of @obj,
- * this will be the case. Otherwise, the caller is responsible for
- * taking a reference.
+ * The property won't take a reference to <code>@target_obj</code>, so the
+ * caller must ensure that @target stays alive as long as this property
+ * exists. In the case @target is a child of @obj, this will be the case.
+ * Otherwise, the caller is responsible for taking a reference.
*/
void object_property_add_const_link(Object *obj, const char *name,
Object *target, Error **errp);
--
2.18.0.rc1.1.g3f1ff2140
On 12.07.2018 21:45, Eduardo Habkost wrote: > The documentation for QOM is not clear about who owns references > to objects (i.e. who is responsible for calling object_unref() > later). > > This is important considering there are a few inconsistencies in > the API (e.g. callers of object_new() need to call object_unref() > later, but callers of object_new_with_props() must not do it). > > Update the documentation so that every mention of object > references also mention who exactly owns the reference. > > Signed-off-by: Eduardo Habkost <ehabkost@redhat.com> > --- > include/qom/object.h | 73 +++++++++++++++++++++++++------------------- > 1 file changed, 42 insertions(+), 31 deletions(-) > > diff --git a/include/qom/object.h b/include/qom/object.h > index f3d2308d56..08a1bbba7d 100644 > --- a/include/qom/object.h > +++ b/include/qom/object.h > @@ -376,7 +376,7 @@ typedef void (ObjectUnparent)(Object *obj); > * ObjectFree: > * @obj: the object being freed > * > - * Called when an object's last reference is removed. > + * Called when an object's last reference is dropped using object_unref(). > */ > typedef void (ObjectFree)(void *obj); > > @@ -601,8 +601,8 @@ struct InterfaceClass > * @typename: The name of the type of the object to instantiate. > * > * This function will initialize a new object using heap allocated memory. > - * The returned object has a reference count of 1, and will be freed when > - * the last reference is dropped. > + * The returned object has a reference count of 1, and the reference will be > + * owned by the caller. > * > * Returns: The newly allocated and instantiated object. > */ > @@ -617,8 +617,8 @@ Object *object_new(const char *typename); > * @...: list of property names and values > * > * This function will initialize a new object using heap allocated memory. > - * The returned object has a reference count of 1, and will be freed when > - * the last reference is dropped. > + * The returned object has a reference count of 1, and the reference will > + * be owned by the caller. That's the description of object_new_with_props here already, isn't it? So the reference will be owned by the parent object, not by the caller. > * The @id parameter will be used when registering the object as a > * child of @parent in the composition tree. > @@ -652,8 +652,8 @@ Object *object_new(const char *typename); > * </programlisting> > * </example> > * > - * The returned object will have one stable reference maintained > - * for as long as it is present in the object hierarchy. > + * The returned object will have one reference, <emphasis>owned by the > + * parent object</emphasis> (not by the caller). ... and then this information here is somewhat redundant. I suggest to remove one of the two spots. Thomas
On Fri, Jul 13, 2018 at 11:07:15AM +0200, Thomas Huth wrote:
> On 12.07.2018 21:45, Eduardo Habkost wrote:
> > The documentation for QOM is not clear about who owns references
> > to objects (i.e. who is responsible for calling object_unref()
> > later).
> >
> > This is important considering there are a few inconsistencies in
> > the API (e.g. callers of object_new() need to call object_unref()
> > later, but callers of object_new_with_props() must not do it).
> >
> > Update the documentation so that every mention of object
> > references also mention who exactly owns the reference.
> >
> > Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
> > ---
> > include/qom/object.h | 73 +++++++++++++++++++++++++-------------------
> > 1 file changed, 42 insertions(+), 31 deletions(-)
> >
> > diff --git a/include/qom/object.h b/include/qom/object.h
> > index f3d2308d56..08a1bbba7d 100644
> > --- a/include/qom/object.h
> > +++ b/include/qom/object.h
> > @@ -376,7 +376,7 @@ typedef void (ObjectUnparent)(Object *obj);
> > * ObjectFree:
> > * @obj: the object being freed
> > *
> > - * Called when an object's last reference is removed.
> > + * Called when an object's last reference is dropped using object_unref().
> > */
> > typedef void (ObjectFree)(void *obj);
> >
> > @@ -601,8 +601,8 @@ struct InterfaceClass
> > * @typename: The name of the type of the object to instantiate.
> > *
> > * This function will initialize a new object using heap allocated memory.
> > - * The returned object has a reference count of 1, and will be freed when
> > - * the last reference is dropped.
> > + * The returned object has a reference count of 1, and the reference will be
> > + * owned by the caller.
> > *
> > * Returns: The newly allocated and instantiated object.
> > */
> > @@ -617,8 +617,8 @@ Object *object_new(const char *typename);
> > * @...: list of property names and values
> > *
> > * This function will initialize a new object using heap allocated memory.
> > - * The returned object has a reference count of 1, and will be freed when
> > - * the last reference is dropped.
> > + * The returned object has a reference count of 1, and the reference will
> > + * be owned by the caller.
>
> That's the description of object_new_with_props here already, isn't it?
> So the reference will be owned by the parent object, not by the caller.
Oops, you're right. Thanks!
>
> > * The @id parameter will be used when registering the object as a
> > * child of @parent in the composition tree.
> > @@ -652,8 +652,8 @@ Object *object_new(const char *typename);
> > * </programlisting>
> > * </example>
> > *
> > - * The returned object will have one stable reference maintained
> > - * for as long as it is present in the object hierarchy.
> > + * The returned object will have one reference, <emphasis>owned by the
> > + * parent object</emphasis> (not by the caller).
>
> ... and then this information here is somewhat redundant. I suggest to
> remove one of the two spots.
Will change this to:
/**
* object_new_with_props:
* @typename: The name of the type of the object to instantiate.
* @parent: the parent object
* @id: The unique ID of the object
* @errp: pointer to error object
* @...: list of property names and values
*
* This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
+ * The returned object will have one reference, <emphasis>owned by the
+ * parent object</emphasis> (not by the caller).
*
* The @id parameter will be used when registering the object as a
* child of @parent in the composition tree.
*
* The variadic parameters are a list of pairs of (propname, propvalue)
* strings. The propname of %NULL indicates the end of the property
* list. If the object implements the user creatable interface, the
* object will be marked complete once all the properties have been
* processed.
*
* <example>
* <title>Creating an object with properties</title>
* <programlisting>
* Error *err = NULL;
* Object *obj;
*
* obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
* object_get_objects_root(),
* "hostmem0",
* &err,
* "share", "yes",
* "mem-path", "/dev/shm/somefile",
* "prealloc", "yes",
* "size", "1048576",
* NULL);
*
* if (!obj) {
* g_printerr("Cannot create memory backend: %s\n",
* error_get_pretty(err));
* }
* </programlisting>
* </example>
*
- * The returned object will have one stable reference maintained
- * for as long as it is present in the object hierarchy.
- *
* Returns: The newly allocated, instantiated & initialized object.
*/
Object *object_new_with_props(const char *typename,
Object *parent,
const char *id,
Error **errp,
...) QEMU_SENTINEL;
--
Eduardo
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