Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
---
include/ui/sdl2.h | 1 +
qemu-options.hx | 2 +-
ui/sdl2-gl.c | 17 +++++++++++++++--
ui/sdl2.c | 1 +
vl.c | 4 ++++
5 files changed, 22 insertions(+), 3 deletions(-)
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index 51084e6320..8495795e48 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -22,6 +22,7 @@ struct sdl2_console {
int x, y, w, h;
int hidden;
int opengl;
+ DisplayGLMode gl_mode;
int updates;
int idle_counter;
int ignore_hotkeys;
diff --git a/qemu-options.hx b/qemu-options.hx
index ca4e412f2f..333dd1f1c8 100644
--- a/qemu-options.hx
+++ b/qemu-options.hx
@@ -1240,7 +1240,7 @@ ETEXI
DEF("display", HAS_ARG, QEMU_OPTION_display,
"-display sdl[,frame=on|off][,alt_grab=on|off][,ctrl_grab=on|off]\n"
- " [,window_close=on|off][,gl=on|off]\n"
+ " [,window_close=on|off][,gl=on|core|es|off]\n"
"-display gtk[,grab_on_hover=on|off][,gl=on|off]|\n"
"-display vnc=<display>[,<optargs>]\n"
"-display curses\n"
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index c3683e6b65..4755314afe 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -140,12 +140,25 @@ QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
- SDL_GL_CONTEXT_PROFILE_CORE);
+ if (scon->gl_mode == DISPLAYGL_MODE_ON || scon->gl_mode == DISPLAYGL_MODE_CORE)
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_CONTEXT_PROFILE_CORE);
+ else if (scon->gl_mode == DISPLAYGL_MODE_ES)
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
ctx = SDL_GL_CreateContext(scon->real_window);
+
+ /* If SDL fail to create a GL context and we use the "on" flag,
+ * then try to fallback to GLES.
+ */
+ if (!ctx && scon->gl_mode == DISPLAYGL_MODE_ON) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_CONTEXT_PROFILE_ES);
+ ctx = SDL_GL_CreateContext(scon->real_window);
+ }
return (QEMUGLContext)ctx;
}
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 83b917fa37..29bf8e36ad 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -815,6 +815,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
sdl2_console[i].idx = i;
#ifdef CONFIG_OPENGL
sdl2_console[i].opengl = display_opengl;
+ sdl2_console[i].gl_mode = o->gl;
sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
#else
sdl2_console[i].opengl = 0;
diff --git a/vl.c b/vl.c
index 7809a15caf..5694c23742 100644
--- a/vl.c
+++ b/vl.c
@@ -2143,6 +2143,10 @@ static void parse_display(const char *p)
dpy.has_gl = true;
if (strstart(opts, "on", &nextopt)) {
dpy.gl = DISPLAYGL_MODE_ON;
+ } else if (strstart(opts, "core", &nextopt)) {
+ dpy.gl = DISPLAYGL_MODE_CORE;
+ } else if (strstart(opts, "es", &nextopt)) {
+ dpy.gl = DISPLAYGL_MODE_ES;
} else if (strstart(opts, "off", &nextopt)) {
dpy.gl = DISPLAYGL_MODE_OFF;
} else {
--
2.17.0
On Tue, Apr 10, 2018 at 01:02:22PM +0100, Elie Tournier wrote:
> Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
> ---
> include/ui/sdl2.h | 1 +
> qemu-options.hx | 2 +-
> ui/sdl2-gl.c | 17 +++++++++++++++--
> ui/sdl2.c | 1 +
> vl.c | 4 ++++
> 5 files changed, 22 insertions(+), 3 deletions(-)
>
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
> index 51084e6320..8495795e48 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -22,6 +22,7 @@ struct sdl2_console {
> int x, y, w, h;
> int hidden;
> int opengl;
> + DisplayGLMode gl_mode;
I'd suggest to move the "opts" global in sdl2.c to this struct instead,
then you can use scon->opts->gl.
cheers,
Gerd
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