None of my TCGTemp patches for now; I'm still trying to understand
how they might (or might not) conflict with multi-threaded code gen
for TCG.
r~
The following changes since commit 82d76dc7fc19a5eb9f731d7faed1792bb97214e0:
Merge remote-tracking branch 'remotes/famz/tags/block-pull-request' into staging (2017-06-30 16:29:51 +0100)
are available in the git repository at:
git://github.com/rth7680/qemu.git tags/pull-tcg-20170603
for you to fetch changes up to f3ced3c59287dabc253f83f0c70aa4934470c15e:
tcg: consistently access cpu->tb_jmp_cache atomically (2017-06-30 11:40:59 -0700)
----------------------------------------------------------------
Queued TCG patches
----------------------------------------------------------------
Emilio G. Cota (3):
gen-icount: add missing inline to gen_tb_end
gen-icount: use tcg_ctx.tcg_env instead of cpu_env
tcg: consistently access cpu->tb_jmp_cache atomically
include/exec/gen-icount.h | 12 +++++++-----
include/qom/cpu.h | 11 ++++++++++-
accel/tcg/cputlb.c | 4 ++--
accel/tcg/translate-all.c | 26 ++++++++++++--------------
qom/cpu.c | 5 +----
5 files changed, 32 insertions(+), 26 deletions(-)