Add a collection of egl_fb_*() helper functions to manage and use opengl
framebuffers, which is a common pattern in UI code with opengl support.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
include/ui/egl-helpers.h | 14 ++++++++++
ui/egl-helpers.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 83 insertions(+)
diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
index c785d60e91..01aa45fb32 100644
--- a/include/ui/egl-helpers.h
+++ b/include/ui/egl-helpers.h
@@ -8,6 +8,20 @@
extern EGLDisplay *qemu_egl_display;
extern EGLConfig qemu_egl_config;
+typedef struct egl_fb {
+ int width;
+ int height;
+ GLuint texture;
+ GLuint framebuffer;
+ bool delete_texture;
+} egl_fb;
+
+void egl_fb_destroy(egl_fb *fb);
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture);
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
+void egl_fb_read(void *dst, egl_fb *src);
+
#ifdef CONFIG_OPENGL_DMABUF
extern int qemu_egl_rn_fd;
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 4a4d3370ee..b14250ae62 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -24,6 +24,75 @@
EGLDisplay *qemu_egl_display;
EGLConfig qemu_egl_config;
+/* ------------------------------------------------------------------ */
+
+void egl_fb_destroy(egl_fb *fb)
+{
+ if (!fb->framebuffer) {
+ return;
+ }
+
+ if (fb->delete_texture) {
+ glDeleteTextures(1, &fb->texture);
+ fb->delete_texture = false;
+ }
+ glDeleteFramebuffers(1, &fb->framebuffer);
+
+ fb->width = 0;
+ fb->height = 0;
+ fb->texture = 0;
+ fb->framebuffer = 0;
+}
+
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
+{
+ fb->width = width;
+ fb->height = height;
+ fb->texture = texture;
+ if (!fb->framebuffer) {
+ glGenFramebuffers(1, &fb->framebuffer);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, fb->texture, 0);
+}
+
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
+{
+ GLuint texture;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+ 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+
+ egl_fb_create_for_tex(fb, width, height, texture);
+ fb->delete_texture = true;
+}
+
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
+{
+ GLuint y1, y2;
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
+ glViewport(0, 0, dst->width, dst->height);
+ y1 = flip ? src->height : 0;
+ y2 = flip ? 0 : src->height;
+ glBlitFramebuffer(0, y1, src->width, y2,
+ 0, 0, dst->width, dst->height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+}
+
+void egl_fb_read(void *dst, egl_fb *src)
+{
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadPixels(0, 0, src->width, src->height,
+ GL_BGRA, GL_UNSIGNED_BYTE, dst);
+}
+
/* ---------------------------------------------------------------------- */
#ifdef CONFIG_OPENGL_DMABUF
--
2.9.3
Hi
On Tue, Jun 6, 2017 at 3:06 PM Gerd Hoffmann <kraxel@redhat.com> wrote:
> Add a collection of egl_fb_*() helper functions to manage and use opengl
> framebuffers, which is a common pattern in UI code with opengl support.
>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
> ---
> include/ui/egl-helpers.h | 14 ++++++++++
> ui/egl-helpers.c | 69
> ++++++++++++++++++++++++++++++++++++++++++++++++
> 2 files changed, 83 insertions(+)
>
> diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
> index c785d60e91..01aa45fb32 100644
> --- a/include/ui/egl-helpers.h
> +++ b/include/ui/egl-helpers.h
> @@ -8,6 +8,20 @@
> extern EGLDisplay *qemu_egl_display;
> extern EGLConfig qemu_egl_config;
>
> +typedef struct egl_fb {
> + int width;
> + int height;
> + GLuint texture;
> + GLuint framebuffer;
> + bool delete_texture;
> +} egl_fb;
> +
> +void egl_fb_destroy(egl_fb *fb);
> +void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint
> texture);
> +void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
> +void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
> +void egl_fb_read(void *dst, egl_fb *src);
> +
> #ifdef CONFIG_OPENGL_DMABUF
>
> extern int qemu_egl_rn_fd;
> diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
> index 4a4d3370ee..b14250ae62 100644
> --- a/ui/egl-helpers.c
> +++ b/ui/egl-helpers.c
> @@ -24,6 +24,75 @@
> EGLDisplay *qemu_egl_display;
> EGLConfig qemu_egl_config;
>
> +/* ------------------------------------------------------------------ */
> +
> +void egl_fb_destroy(egl_fb *fb)
> +{
> + if (!fb->framebuffer) {
> + return;
> + }
> +
> + if (fb->delete_texture) {
> + glDeleteTextures(1, &fb->texture);
> + fb->delete_texture = false;
> + }
> + glDeleteFramebuffers(1, &fb->framebuffer);
> +
> + fb->width = 0;
> + fb->height = 0;
> + fb->texture = 0;
> + fb->framebuffer = 0;
> +}
> +
> +void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint
> texture)
> +{
> + fb->width = width;
> + fb->height = height;
> + fb->texture = texture;
> + if (!fb->framebuffer) {
> + glGenFramebuffers(1, &fb->framebuffer);
> + }
> +
> + glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
> + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
> GL_COLOR_ATTACHMENT0_EXT,
> + GL_TEXTURE_2D, fb->texture, 0);
> +}
> +
> +void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
> +{
> + GLuint texture;
> +
> + glGenTextures(1, &texture);
> + glBindTexture(GL_TEXTURE_2D, texture);
> + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
> + 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
> +
> + egl_fb_create_for_tex(fb, width, height, texture);
> + fb->delete_texture = true;
> +}
> +
> +void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
> +{
> + GLuint y1, y2;
> +
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
> + glViewport(0, 0, dst->width, dst->height);
> + y1 = flip ? src->height : 0;
> + y2 = flip ? 0 : src->height;
> + glBlitFramebuffer(0, y1, src->width, y2,
> + 0, 0, dst->width, dst->height,
> + GL_COLOR_BUFFER_BIT, GL_NEAREST);
>
Not much to say, except that GL_LINEAR could give better visual results for
desktop display when scaling down (if this case could happen).
> +}
> +
> +void egl_fb_read(void *dst, egl_fb *src)
> +{
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
> + glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
> + glReadPixels(0, 0, src->width, src->height,
> + GL_BGRA, GL_UNSIGNED_BYTE, dst);
> +}
> +
> /* ----------------------------------------------------------------------
> */
>
> #ifdef CONFIG_OPENGL_DMABUF
> --
> 2.9.3
>
>
the rest looks good to me,
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
--
Marc-André Lureau
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