Add definition of the WindbgState struct and its initialization.
Signed-off-by: Mikhail Abakumov <mikhail.abakumov@ispras.ru>
Signed-off-by: Pavel Dovgalyuk <dovgaluk@ispras.ru>
---
windbgstub.c | 31 +++++++++++++++++++++++++++++++
1 file changed, 31 insertions(+)
diff --git a/windbgstub.c b/windbgstub.c
index 4673703b66..b073cc6a3f 100644
--- a/windbgstub.c
+++ b/windbgstub.c
@@ -13,7 +13,38 @@
#include "exec/windbgstub.h"
#include "exec/windbgstub-utils.h"
+typedef struct WindbgState {
+ bool is_loaded;
+ bool catched_breakin_byte;
+ uint32_t wait_packet_type;
+ uint32_t curr_packet_id;
+} WindbgState;
+
+static WindbgState *windbg_state;
+
+static void windbg_state_clean(WindbgState *state)
+{
+ state->is_loaded = false;
+ state->catched_breakin_byte = false;
+ state->wait_packet_type = 0;
+ state->curr_packet_id = INITIAL_PACKET_ID | SYNC_PACKET_ID;
+}
+
+static void windbg_exit(void)
+{
+ g_free(windbg_state);
+}
+
int windbg_server_start(const char *device)
{
+ if (windbg_state) {
+ WINDBG_ERROR("Multiple instances of windbg are not supported.");
+ exit(1);
+ }
+
+ windbg_state = g_new0(WindbgState, 1);
+ windbg_state_clean(windbg_state);
+
+ atexit(windbg_exit);
return 0;
}