[Qemu-devel] [PATCH 0/2] ui/cocoa: Fix absolute input device grabbing issue on Mojave

Chen Zhang via Qemu-devel posted 2 patches 5 years ago
Failed in applying to current master (apply log)
ui/cocoa.m | 54 +++++++++++++++++++++++++++++++++++++++++++++++-------
1 file changed, 47 insertions(+), 7 deletions(-)
[Qemu-devel] [PATCH 0/2] ui/cocoa: Fix absolute input device grabbing issue on Mojave
Posted by Chen Zhang via Qemu-devel 5 years ago
On Mojave, absolute input device, i.e. tablet, had trouble re-grabbing the cursor in re-entry into the virtual screen area. In some cases, the `window` property of NSEvent object is nil, after exit of cursor, meaning that the `-locationInWindow` method would return value in screen coordinates. The current implementation used raw locations from NSEvent without considering whether the value was for the window coordinates or the macOS screen coordinates, nor the zooming factor for Zoom-to-Fit in fullscreen mode.

The following patches fixed boundary check methods for cursor in normal and fullscreen with/without Zoom-to-Fit in Mojave.

Chen Zhang (2):
  Fix absolute input device grabbing issues on Mojave
  ui/cocoa: fix grabbing issue in fullscreen mode

 ui/cocoa.m | 54 +++++++++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 47 insertions(+), 7 deletions(-)

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2.19.2