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a="58169834" X-IronPort-AV: E=Sophos;i="6.15,248,1739865600"; d="scan'208";a="58169834" X-CSE-ConnectionGUID: HX0lm92dRVyOGH1Fyg/NAA== X-CSE-MsgGUID: FftOUFKETmSVhZjBaK345A== X-ExtLoop1: 1 X-IronPort-AV: E=Sophos;i="6.15,248,1739865600"; d="scan'208";a="133687173" From: Vivek Kasireddy To: qemu-devel@nongnu.org Cc: Vivek Kasireddy , Gerd Hoffmann , =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= , Dmitry Osipenko , Frediano Ziglio , Dongwon Kim Subject: [PATCH v3 4/6] ui/console-gl: Add a helper to create a texture with linear memory layout Date: Mon, 28 Apr 2025 23:08:28 -0700 Message-ID: <20250429060952.59508-5-vivek.kasireddy@intel.com> X-Mailer: git-send-email 2.49.0 In-Reply-To: <20250429060952.59508-1-vivek.kasireddy@intel.com> References: <20250429060952.59508-1-vivek.kasireddy@intel.com> MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Received-SPF: pass (zohomail.com: domain of gnu.org designates 209.51.188.17 as permitted sender) client-ip=209.51.188.17; envelope-from=qemu-devel-bounces+importer=patchew.org@nongnu.org; helo=lists.gnu.org; Received-SPF: pass client-ip=192.198.163.9; envelope-from=vivek.kasireddy@intel.com; helo=mgamail.intel.com X-Spam_score_int: -48 X-Spam_score: -4.9 X-Spam_bar: ---- X-Spam_report: (-4.9 / 5.0 requ) BAYES_00=-1.9, DKIMWL_WL_HIGH=-0.484, DKIM_SIGNED=0.1, DKIM_VALID=-0.1, DKIM_VALID_AU=-0.1, DKIM_VALID_EF=-0.1, RCVD_IN_DNSWL_MED=-2.3, RCVD_IN_VALIDITY_CERTIFIED_BLOCKED=0.001, RCVD_IN_VALIDITY_RPBL_BLOCKED=0.001, SPF_HELO_NONE=0.001, SPF_PASS=-0.001 autolearn=ham autolearn_force=no X-Spam_action: no action X-BeenThere: qemu-devel@nongnu.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: qemu-devel-bounces+importer=patchew.org@nongnu.org Sender: qemu-devel-bounces+importer=patchew.org@nongnu.org X-ZohoMail-DKIM: pass (identity @intel.com) X-ZM-MESSAGEID: 1745907219916019100 There are cases where we do not want the memory layout of a texture to be tiled as the component processing the texture would not know how to de-tile either via software or hardware. Therefore, ensuring that the memory backing the texture has a linear layout is absolutely necessary in these situations. Cc: Gerd Hoffmann Cc: Marc-Andr=C3=A9 Lureau Cc: Dmitry Osipenko Cc: Frediano Ziglio Cc: Dongwon Kim Signed-off-by: Vivek Kasireddy --- include/ui/console.h | 2 ++ ui/console-gl.c | 28 ++++++++++++++++++++++++++++ 2 files changed, 30 insertions(+) diff --git a/include/ui/console.h b/include/ui/console.h index 46b3128185..fa2dd53e2e 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -422,6 +422,8 @@ bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format); void surface_gl_create_texture(QemuGLShader *gls, DisplaySurface *surface); +void surface_gl_create_texture_from_fd(DisplaySurface *surface, + int fd, GLuint *texture); void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h); diff --git a/ui/console-gl.c b/ui/console-gl.c index 103b954017..f83012fed4 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -25,6 +25,7 @@ * THE SOFTWARE. */ #include "qemu/osdep.h" +#include "qemu/error-report.h" #include "ui/console.h" #include "ui/shader.h" =20 @@ -96,6 +97,33 @@ void surface_gl_create_texture(QemuGLShader *gls, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } =20 +void surface_gl_create_texture_from_fd(DisplaySurface *surface, + int fd, GLuint *texture) +{ + unsigned long size =3D surface_stride(surface) * surface_height(surfac= e); + GLuint mem_obj; + + if (!epoxy_has_gl_extension("GL_EXT_memory_object") || + !epoxy_has_gl_extension("GL_EXT_memory_object_fd")) { + return; + } + +#ifdef GL_EXT_memory_object_fd + glCreateMemoryObjectsEXT(1, &mem_obj); + glImportMemoryFdEXT(mem_obj, size, GL_HANDLE_TYPE_OPAQUE_FD_EXT, fd); + if (glGetError() !=3D GL_NO_ERROR) { + error_report("spice: cannot import memory object from fd"); + return; + } + + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_LINEAR_TILING= _EXT); + glTexStorageMem2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, surface_width(surface= ), + surface_height(surface), mem_obj, 0); +#endif +} + void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h) --=20 2.49.0