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That's all we know. X-Spam_score_int: -20 X-Spam_score: -2.1 X-Spam_bar: -- X-Spam_report: (-2.1 / 5.0 requ) BAYES_00=-1.9, DKIM_SIGNED=0.1, DKIM_VALID=-0.1, DKIM_VALID_AU=-0.1, DKIM_VALID_EF=-0.1, RCVD_IN_DNSWL_NONE=-0.0001, SPF_PASS=-0.001, URIBL_BLOCKED=0.001 autolearn=_AUTOLEARN X-Spam_action: no action X-BeenThere: qemu-devel@nongnu.org X-Mailman-Version: 2.1.23 Precedence: list List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: robert.foley@linaro.org, alex.bennee@linaro.org, Cleber Rosa , peter.puhov@linaro.org, philmd@redhat.com, Eduardo Habkost Errors-To: qemu-devel-bounces+importer=patchew.org@nongnu.org Sender: "Qemu-devel" X-ZohoMail-DKIM: fail (Header signature does not verify) We add the ConsoleSocket object, which has a socket interface and which will consume all arriving characters on the socket, placing them into an in memory buffer. This will also provide those chars via recv() as would a regular socket. ConsoleSocket also has the option of dumping the console bytes to a log file. We also give QEMUMachine the option of using ConsoleSocket to drain and to use for logging console to a file. By default QEMUMachine does not use ConsoleSocket. This is added in preparation for use by basevm.py in a later commit. This is a workaround we found was needed for basevm.py since there is a known issue where QEMU will hang waiting for console characters to be consumed. Cc: Eduardo Habkost Cc: Cleber Rosa Signed-off-by: Robert Foley Reviewed-by: Peter Puhov Acked-by: Alex Benn=C3=A9e Tested-by: Philippe Mathieu-Daud=C3=A9 --- python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++ python/qemu/machine.py | 23 +++++-- 2 files changed, 137 insertions(+), 4 deletions(-) create mode 100644 python/qemu/console_socket.py diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py new file mode 100644 index 0000000000..2fe1c20d64 --- /dev/null +++ b/python/qemu/console_socket.py @@ -0,0 +1,118 @@ +#!/usr/bin/env python3 +# +# This python module implements a ConsoleSocket object which is +# designed always drain the socket itself, and place +# the bytes into a in memory buffer for later processing. +# +# Optionally a file path can be passed in and we will also +# dump the characters to this file for debug. +# +# Copyright 2020 Linaro +# +# Authors: +# Robert Foley +# +# This code is licensed under the GPL version 2 or later. See +# the COPYING file in the top-level directory. +# +import asyncore +import socket +import threading +import io +import os +import sys +from collections import deque +import time +import traceback + +class ConsoleSocket(asyncore.dispatcher): + + def __init__(self, address, file=3DNone): + self._recv_timeout_sec =3D 300 + self._buffer =3D deque() + self._asyncore_thread =3D None + self._sock =3D socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) + self._sock.connect(address) + self._logfile =3D None + if file: + self._logfile =3D open(file, "w") + asyncore.dispatcher.__init__(self, sock=3Dself._sock) + self._thread_start() + self._open =3D True + + def _thread_start(self): + """Kick off a thread to wait on the asyncore.loop""" + if self._asyncore_thread is not None: + return + self._asyncore_thread =3D threading.Thread(target=3Dasyncore.loop, + kwargs=3D{'timeout':1}) + self._asyncore_thread.daemon =3D True + self._asyncore_thread.start() + + def handle_close(self): + """redirect close to base class""" + # Call the base class close, but not self.close() since + # handle_close() occurs in the context of the thread which + # self.close() attempts to join. + asyncore.dispatcher.close(self) + + def close(self): + """Close the base object and wait for the thread to terminate""" + if self._open: + self._open =3D False + asyncore.dispatcher.close(self) + if self._asyncore_thread is not None: + thread, self._asyncore_thread =3D self._asyncore_thread, N= one + thread.join() + if self._logfile: + self._logfile.close() + self._logfile =3D None + + def handle_read(self): + """process arriving characters into in memory _buffer""" + try: + data =3D asyncore.dispatcher.recv(self, 1) + # latin1 is needed since there are some chars + # we are receiving that cannot be encoded to utf-8 + # such as 0xe2, 0x80, 0xA6. + string =3D data.decode("latin1") + except: + print("Exception seen.") + traceback.print_exc() + return + if self._logfile: + self._logfile.write("{}".format(string)) + self._logfile.flush() + for c in string: + self._buffer.append(c) + + def recv(self, n=3D1): + """Return chars from in memory buffer""" + start_time =3D time.time() + while len(self._buffer) < n: + time.sleep(0.1) + elapsed_sec =3D time.time() - start_time + if elapsed_sec > self._recv_timeout_sec: + raise socket.timeout + chars =3D ''.join([self._buffer.popleft() for i in range(n)]) + # We choose to use latin1 to remain consistent with + # handle_read() and give back the same data as the user would + # receive if they were reading directly from the + # socket w/o our intervention. + return chars.encode("latin1") + + def set_blocking(self): + """Maintain compatibility with socket API""" + pass + + def settimeout(self, seconds): + """Set current timeout on recv""" + self._recv_timeout_sec =3D seconds + +class ByteBuffer(deque): + """Simple in memory buffer with read/write interface""" + def write(self, bytes): + for i in bytes: + self.append(i) + def read(self, n): + return ''.join([self.popleft() for i in range(n)]) diff --git a/python/qemu/machine.py b/python/qemu/machine.py index b9a98e2c86..ee9c337f55 100644 --- a/python/qemu/machine.py +++ b/python/qemu/machine.py @@ -24,6 +24,7 @@ import subprocess import shutil import socket import tempfile +from qemu.console_socket import ConsoleSocket =20 from . import qmp =20 @@ -71,7 +72,8 @@ class QEMUMachine(object): =20 def __init__(self, binary, args=3DNone, wrapper=3DNone, name=3DNone, test_dir=3D"/var/tmp", monitor_address=3DNone, - socket_scm_helper=3DNone, sock_dir=3DNone): + socket_scm_helper=3DNone, sock_dir=3DNone, + drain_console=3DFalse, console_log=3DNone): ''' Initialize a QEMUMachine =20 @@ -82,6 +84,9 @@ class QEMUMachine(object): @param test_dir: where to create socket and log file @param monitor_address: address for QMP monitor @param socket_scm_helper: helper program, required for send_fd_scm= () + @param sock_dir: where to create socket (overrides test_dir for so= ck) + @param console_log: (optional) path to console log file + @param drain_console: (optional) True to drain console socket to b= uffer @note: Qemu process is not started until launch() is used. ''' if args is None: @@ -118,6 +123,12 @@ class QEMUMachine(object): self._console_address =3D None self._console_socket =3D None self._remove_files =3D [] + self._console_log_path =3D console_log + if self._console_log_path: + # In order to log the console, buffering needs to be enabled. + self._drain_console =3D True + else: + self._drain_console =3D drain_console =20 # just in case logging wasn't configured by the main script: logging.basicConfig() @@ -568,7 +579,11 @@ class QEMUMachine(object): Returns a socket connected to the console """ if self._console_socket is None: - self._console_socket =3D socket.socket(socket.AF_UNIX, - socket.SOCK_STREAM) - self._console_socket.connect(self._console_address) + if self._drain_console: + self._console_socket =3D ConsoleSocket(self._console_addre= ss, + file=3Dself._console_l= og_path) + else: + self._console_socket =3D socket.socket(socket.AF_UNIX, + socket.SOCK_STREAM) + self._console_socket.connect(self._console_address) return self._console_socket --=20 2.17.1