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X-Received-From: 2a00:1450:400c:c09::241 Subject: [Qemu-devel] [PATCH v1 14/19] fpu/softfloat: re-factor round_to_int X-BeenThere: qemu-devel@nongnu.org X-Mailman-Version: 2.1.21 Precedence: list List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: =?UTF-8?q?Alex=20Benn=C3=A9e?= , qemu-devel@nongnu.org, Aurelien Jarno Errors-To: qemu-devel-bounces+importer=patchew.org@nongnu.org Sender: "Qemu-devel" X-ZohoMail-DKIM: fail (Header signature does not verify) X-ZohoMail: RDKM_2 RSF_0 Z_629925259 SPT_0 We can now add float16_round_to_int and use the common round_decomposed and canonicalize functions to have a single implementation for float16/32/64 round_to_int functions. Signed-off-by: Alex Benn=C3=A9e --- fpu/softfloat.c | 304 ++++++++++++++++++++------------------------= ---- include/fpu/softfloat.h | 1 + 2 files changed, 130 insertions(+), 175 deletions(-) diff --git a/fpu/softfloat.c b/fpu/softfloat.c index bf37f23f6a..9914ecb783 100644 --- a/fpu/softfloat.c +++ b/fpu/softfloat.c @@ -1183,6 +1183,135 @@ float64 float64_div(float64 a, float64 b, float_sta= tus *status) return float64_round_pack_canonical(pr, status); } =20 +/* + * Rounds the floating-point value `a' to an integer, and returns the + * result as a floating-point value. The operation is performed + * according to the IEC/IEEE Standard for Binary Floating-Point + * Arithmetic. + */ + +static decomposed_parts round_decomposed(decomposed_parts a, int rounding_= mode, + float_status *s) +{ + + switch (a.cls) { + case float_class_snan: + a.cls =3D s->default_nan_mode ? float_class_dnan : float_class_msn= an; + s->float_exception_flags |=3D float_flag_invalid; + break; + case float_class_zero: + case float_class_inf: + case float_class_qnan: + /* already "integral" */ + break; + case float_class_normal: + if (a.exp >=3D DECOMPOSED_BINARY_POINT) { + /* already integral */ + break; + } + if (a.exp < 0) { + bool one; + /* all fractional */ + s->float_exception_flags |=3D float_flag_inexact; + switch (rounding_mode) { + case float_round_nearest_even: + one =3D a.exp =3D=3D -1 && a.frac > DECOMPOSED_IMPLICIT_BI= T; + break; + case float_round_ties_away: + one =3D a.exp =3D=3D -1 && a.frac >=3D DECOMPOSED_IMPLICIT= _BIT; + break; + case float_round_to_zero: + one =3D false; + break; + case float_round_up: + one =3D !a.sign; + break; + case float_round_down: + one =3D a.sign; + break; + default: + g_assert_not_reached(); + } + + if (one) { + a.frac =3D DECOMPOSED_IMPLICIT_BIT; + a.exp =3D 0; + } else { + a.cls =3D float_class_zero; + } + } else { + uint64_t frac_lsb, frac_lsbm1, round_mask, roundeven_mask, inc; + + frac_lsb =3D DECOMPOSED_IMPLICIT_BIT >> a.exp; + frac_lsbm1 =3D frac_lsb >> 1; + roundeven_mask =3D (frac_lsb - 1) | frac_lsb; + round_mask =3D roundeven_mask >> 1; + + switch (rounding_mode) { + case float_round_nearest_even: + inc =3D ((a.frac & roundeven_mask) !=3D frac_lsbm1 ? frac_= lsbm1 : 0); + break; + case float_round_ties_away: + inc =3D frac_lsbm1; + break; + case float_round_to_zero: + inc =3D 0; + break; + case float_round_up: + inc =3D a.sign ? 0 : round_mask; + break; + case float_round_down: + inc =3D a.sign ? round_mask : 0; + break; + default: + g_assert_not_reached(); + } + + if (a.frac & round_mask) { + s->float_exception_flags |=3D float_flag_inexact; + a.frac +=3D inc; + a.frac &=3D ~round_mask; + if (a.frac & DECOMPOSED_OVERFLOW_BIT) { + a.frac >>=3D 1; + a.exp++; + } + } + } + break; + default: + g_assert_not_reached(); + } + return a; +} + +float16 float16_round_to_int(float16 a, float_status *s) +{ + decomposed_parts pa =3D float16_unpack_canonical(a, s); + decomposed_parts pr =3D round_decomposed(pa, s->float_rounding_mode, s= ); + return float16_round_pack_canonical(pr, s); +} + +float32 float32_round_to_int(float32 a, float_status *s) +{ + decomposed_parts pa =3D float32_unpack_canonical(a, s); + decomposed_parts pr =3D round_decomposed(pa, s->float_rounding_mode, s= ); + return float32_round_pack_canonical(pr, s); +} + +float64 float64_round_to_int(float64 a, float_status *s) +{ + decomposed_parts pa =3D float64_unpack_canonical(a, s); + decomposed_parts pr =3D round_decomposed(pa, s->float_rounding_mode, s= ); + return float64_round_pack_canonical(pr, s); +} + +float64 float64_trunc_to_int(float64 a, float_status *s) +{ + decomposed_parts pa =3D float64_unpack_canonical(a, s); + decomposed_parts pr =3D round_decomposed(pa, float_round_to_zero, s); + return float64_round_pack_canonical(pr, s); +} + /*------------------------------------------------------------------------= ---- | Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 | and 7, and returns the properly rounded 32-bit integer corresponding to = the @@ -2913,88 +3042,6 @@ float128 float32_to_float128(float32 a, float_status= *status) =20 } =20 -/*------------------------------------------------------------------------= ---- -| Rounds the single-precision floating-point value `a' to an integer, and -| returns the result as a single-precision floating-point value. The -| operation is performed according to the IEC/IEEE Standard for Binary -| Floating-Point Arithmetic. -*-------------------------------------------------------------------------= ---*/ - -float32 float32_round_to_int(float32 a, float_status *status) -{ - flag aSign; - int aExp; - uint32_t lastBitMask, roundBitsMask; - uint32_t z; - a =3D float32_squash_input_denormal(a, status); - - aExp =3D extractFloat32Exp( a ); - if ( 0x96 <=3D aExp ) { - if ( ( aExp =3D=3D 0xFF ) && extractFloat32Frac( a ) ) { - return propagateFloat32NaN(a, a, status); - } - return a; - } - if ( aExp <=3D 0x7E ) { - if ( (uint32_t) ( float32_val(a)<<1 ) =3D=3D 0 ) return a; - status->float_exception_flags |=3D float_flag_inexact; - aSign =3D extractFloat32Sign( a ); - switch (status->float_rounding_mode) { - case float_round_nearest_even: - if ( ( aExp =3D=3D 0x7E ) && extractFloat32Frac( a ) ) { - return packFloat32( aSign, 0x7F, 0 ); - } - break; - case float_round_ties_away: - if (aExp =3D=3D 0x7E) { - return packFloat32(aSign, 0x7F, 0); - } - break; - case float_round_down: - return make_float32(aSign ? 0xBF800000 : 0); - case float_round_up: - return make_float32(aSign ? 0x80000000 : 0x3F800000); - } - return packFloat32( aSign, 0, 0 ); - } - lastBitMask =3D 1; - lastBitMask <<=3D 0x96 - aExp; - roundBitsMask =3D lastBitMask - 1; - z =3D float32_val(a); - switch (status->float_rounding_mode) { - case float_round_nearest_even: - z +=3D lastBitMask>>1; - if ((z & roundBitsMask) =3D=3D 0) { - z &=3D ~lastBitMask; - } - break; - case float_round_ties_away: - z +=3D lastBitMask >> 1; - break; - case float_round_to_zero: - break; - case float_round_up: - if (!extractFloat32Sign(make_float32(z))) { - z +=3D roundBitsMask; - } - break; - case float_round_down: - if (extractFloat32Sign(make_float32(z))) { - z +=3D roundBitsMask; - } - break; - default: - abort(); - } - z &=3D ~ roundBitsMask; - if (z !=3D float32_val(a)) { - status->float_exception_flags |=3D float_flag_inexact; - } - return make_float32(z); - -} - - =20 =20 /*------------------------------------------------------------------------= ---- @@ -4140,99 +4187,6 @@ float128 float64_to_float128(float64 a, float_status= *status) =20 } =20 -/*------------------------------------------------------------------------= ---- -| Rounds the double-precision floating-point value `a' to an integer, and -| returns the result as a double-precision floating-point value. The -| operation is performed according to the IEC/IEEE Standard for Binary -| Floating-Point Arithmetic. -*-------------------------------------------------------------------------= ---*/ - -float64 float64_round_to_int(float64 a, float_status *status) -{ - flag aSign; - int aExp; - uint64_t lastBitMask, roundBitsMask; - uint64_t z; - a =3D float64_squash_input_denormal(a, status); - - aExp =3D extractFloat64Exp( a ); - if ( 0x433 <=3D aExp ) { - if ( ( aExp =3D=3D 0x7FF ) && extractFloat64Frac( a ) ) { - return propagateFloat64NaN(a, a, status); - } - return a; - } - if ( aExp < 0x3FF ) { - if ( (uint64_t) ( float64_val(a)<<1 ) =3D=3D 0 ) return a; - status->float_exception_flags |=3D float_flag_inexact; - aSign =3D extractFloat64Sign( a ); - switch (status->float_rounding_mode) { - case float_round_nearest_even: - if ( ( aExp =3D=3D 0x3FE ) && extractFloat64Frac( a ) ) { - return packFloat64( aSign, 0x3FF, 0 ); - } - break; - case float_round_ties_away: - if (aExp =3D=3D 0x3FE) { - return packFloat64(aSign, 0x3ff, 0); - } - break; - case float_round_down: - return make_float64(aSign ? LIT64( 0xBFF0000000000000 ) : 0); - case float_round_up: - return make_float64( - aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF000000000000= 0 )); - } - return packFloat64( aSign, 0, 0 ); - } - lastBitMask =3D 1; - lastBitMask <<=3D 0x433 - aExp; - roundBitsMask =3D lastBitMask - 1; - z =3D float64_val(a); - switch (status->float_rounding_mode) { - case float_round_nearest_even: - z +=3D lastBitMask >> 1; - if ((z & roundBitsMask) =3D=3D 0) { - z &=3D ~lastBitMask; - } - break; - case float_round_ties_away: - z +=3D lastBitMask >> 1; - break; - case float_round_to_zero: - break; - case float_round_up: - if (!extractFloat64Sign(make_float64(z))) { - z +=3D roundBitsMask; - } - break; - case float_round_down: - if (extractFloat64Sign(make_float64(z))) { - z +=3D roundBitsMask; - } - break; - default: - abort(); - } - z &=3D ~ roundBitsMask; - if (z !=3D float64_val(a)) { - status->float_exception_flags |=3D float_flag_inexact; - } - return make_float64(z); - -} - -float64 float64_trunc_to_int(float64 a, float_status *status) -{ - int oldmode; - float64 res; - oldmode =3D status->float_rounding_mode; - status->float_rounding_mode =3D float_round_to_zero; - res =3D float64_round_to_int(a, status); - status->float_rounding_mode =3D oldmode; - return res; -} - =20 /*------------------------------------------------------------------------= ---- | Returns the remainder of the double-precision floating-point value `a' diff --git a/include/fpu/softfloat.h b/include/fpu/softfloat.h index 102cf4b1e1..483803ff35 100644 --- a/include/fpu/softfloat.h +++ b/include/fpu/softfloat.h @@ -346,6 +346,7 @@ float64 float16_to_float64(float16 a, flag ieee, float_= status *status); | Software half-precision operations. *-------------------------------------------------------------------------= ---*/ =20 +float16 float16_round_to_int(float16, float_status *status); float16 float16_add(float16, float16, float_status *status); float16 float16_sub(float16, float16, float_status *status); float16 float16_mul(float16, float16, float_status *status); --=20 2.15.1