On Thu, May 11, 2023 at 3:43 PM <marcandre.lureau@redhat.com> wrote:
>
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
>
> Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
> destroy the console window and its associated shaders.
>
> Fixes:
> https://gitlab.com/qemu-project/qemu/-/issues/1644
This should be:
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644
>
> Fixes: commit c84ab0a5 ("ui/console: optionally update after gfx switch")
This should be:
Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch")
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> ---
> ui/sdl2-gl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index b36ba6415a..cc83c98349 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> + if (!scon->real_window) {
> + return;
> + }
> +
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> scon->updates++;
> --
Testing this patch with the "-device virtio-gpu-pci -display
sdl,gl=on" command line, the assertion mentioned in
https://gitlab.com/qemu-project/qemu/-/issues/1644 is fixed.
Tested-by: Bin Meng <bin.meng@windriver.com>
Regards,
Bin