[PATCH 0/2] Fix win32/msys2 shader compilation

marcandre.lureau@redhat.com posted 2 patches 1 year, 4 months ago
Patches applied successfully (tree, apply log)
git fetch https://github.com/patchew-project/qemu tags/patchew/20230109112110.128967-1-marcandre.lureau@redhat.com
Maintainers: "Alex Bennée" <alex.bennee@linaro.org>, "Philippe Mathieu-Daudé" <philmd@linaro.org>, Thomas Huth <thuth@redhat.com>, Wainer dos Santos Moschetta <wainersm@redhat.com>, Beraldo Leal <bleal@redhat.com>, Paolo Bonzini <pbonzini@redhat.com>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, John Snow <jsnow@redhat.com>, Cleber Rosa <crosa@redhat.com>
meson.build              |  2 +-
.gitlab-ci.d/windows.yml |  5 ++---
scripts/shaderinclude.pl | 16 ----------------
scripts/shaderinclude.py | 22 ++++++++++++++++++++++
4 files changed, 25 insertions(+), 20 deletions(-)
delete mode 100644 scripts/shaderinclude.pl
create mode 100755 scripts/shaderinclude.py
[PATCH 0/2] Fix win32/msys2 shader compilation
Posted by marcandre.lureau@redhat.com 1 year, 4 months ago
From: Marc-André Lureau <marcandre.lureau@redhat.com>

Hi,

Fix the shader compilation error on win32/msys2 and convert the related script
from perl to python.

Marc-André Lureau (2):
  build-sys: fix crlf-ending C code
  .gitlab-ci.d/windows: do not disable opengl

 meson.build              |  2 +-
 .gitlab-ci.d/windows.yml |  5 ++---
 scripts/shaderinclude.pl | 16 ----------------
 scripts/shaderinclude.py | 22 ++++++++++++++++++++++
 4 files changed, 25 insertions(+), 20 deletions(-)
 delete mode 100644 scripts/shaderinclude.pl
 create mode 100755 scripts/shaderinclude.py

-- 
2.39.0