include/ui/sdl2.h | 11 ++++++++ ui/sdl2-gl.c | 84 ++++++++++++++++++++++++++++++++++++++++++++++--------- ui/sdl2.c | 6 ++-- 3 files changed, 86 insertions(+), 15 deletions(-)
This RFC patch is based on Qemu UI on-going work of rendering guest
framebuffer through dma-buf interface, to show a protype of SDL with
dma-buf interface.
Against branch: work/intel-vgpu
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
---
include/ui/sdl2.h | 11 ++++++++
ui/sdl2-gl.c | 84 ++++++++++++++++++++++++++++++++++++++++++++++---------
ui/sdl2.c | 6 ++--
3 files changed, 86 insertions(+), 15 deletions(-)
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index 7811d33..e6e334c 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -29,6 +29,9 @@ struct sdl2_console {
QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
+ egl_fb cursor_fb;
+ int cursor_x;
+ int cursor_y;
bool y0_top;
bool scanout_mode;
#endif
@@ -76,6 +79,14 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
uint32_t w, uint32_t h);
void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
+void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
+void sdl2_gl_cursor_position(DisplayChangeListener *dcl,
+ bool have_hot, bool have_pos,
+ uint32_t hot_x, uint32_t hot_y,
+ uint32_t pos_x, uint32_t pos_y);
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index ab31c5a..dbe7435 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -72,9 +72,12 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
assert(scon->opengl);
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
- scon->updates++;
+ if (!scon->scanout_mode) {
+ /* Fixme: unmarking these leads to flashing issue */
+ //SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+ surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
+ //scon->updates++;
+ }
}
void sdl2_gl_switch(DisplayChangeListener *dcl,
@@ -116,7 +119,7 @@ void sdl2_gl_refresh(DisplayChangeListener *dcl)
assert(scon->opengl);
graphic_hw_update(dcl->con);
- if (scon->updates && scon->surface) {
+ if (!scon->scanout_mode && scon->updates && scon->surface) {
scon->updates = 0;
sdl2_gl_render_surface(scon);
}
@@ -127,8 +130,12 @@ void sdl2_gl_redraw(struct sdl2_console *scon)
{
assert(scon->opengl);
- if (scon->surface) {
- sdl2_gl_render_surface(scon);
+ if (scon->scanout_mode) {
+ sdl2_gl_scanout_flush(&scon->dcl, 0, 0 , 0, 0);
+ } else {
+ if (scon->surface) {
+ sdl2_gl_render_surface(scon);
+ }
}
}
@@ -208,22 +215,64 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
sdl2_set_scanout_mode(scon, true);
+
egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
backing_id, false);
}
+
void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- int tex_id = 0;
+#ifdef CONFIG_OPENGL_DMABUF
+
+ egl_dmabuf_import_texture(dmabuf);
- /* TODO: import dmabuf */
+ if (!dmabuf->texture) {
+ return;
+ }
- sdl2_gl_scanout_texture(dcl, tex_id,
+ sdl2_gl_scanout_texture(dcl, dmabuf->texture,
false, dmabuf->width, dmabuf->height,
0, 0, dmabuf->width, dmabuf->height);
- scon->guest_fb.delete_texture = true;
+#endif
+}
+
+void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+#ifdef CONFIG_OPENGL_DMABUF
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ egl_dmabuf_import_texture(dmabuf);
+ if (!dmabuf->texture) {
+ return;
+ }
+
+ egl_fb_setup_for_tex(&scon->cursor_fb, dmabuf->width, dmabuf->height,
+ dmabuf->texture, false);
+#endif
+}
+
+void sdl2_gl_cursor_position(DisplayChangeListener *dcl,
+ bool have_hot, bool have_pos,
+ uint32_t hot_x, uint32_t hot_y,
+ uint32_t pos_x, uint32_t pos_y)
+{
+#ifdef CONFIG_OPENGL_DMABUF
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ scon->cursor_x = pos_x;
+ scon->cursor_y = pos_y;
+#endif
+}
+
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+#ifdef CONFIG_OPENGL_DMABUF
+ egl_dmabuf_release_texture(dmabuf);
+#endif
}
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
@@ -236,15 +285,24 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
if (!scon->scanout_mode) {
return;
}
+
if (!scon->guest_fb.framebuffer) {
return;
}
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
-
SDL_GetWindowSize(scon->real_window, &ww, &wh);
+
egl_fb_setup_default(&scon->win_fb, ww, wh);
- egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
+ if (scon->cursor_fb.texture) {
+ egl_texture_blit(scon->gls, &scon->win_fb, &scon->guest_fb,
+ scon->y0_top);
+ egl_texture_blend(scon->gls, &scon->win_fb, &scon->cursor_fb,
+ scon->y0_top,
+ scon->cursor_x, scon->cursor_y);
+ } else {
+ egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
+ }
SDL_GL_SwapWindow(scon->real_window);
}
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 71efd24..c865cba 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -84,7 +84,6 @@ void sdl2_window_create(struct sdl2_console *scon)
if (scon->hidden) {
flags |= SDL_WINDOW_HIDDEN;
}
-
scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
surface_width(scon->surface),
@@ -118,7 +117,6 @@ void sdl2_window_resize(struct sdl2_console *scon)
if (!scon->real_window) {
return;
}
-
SDL_SetWindowSize(scon->real_window,
surface_width(scon->surface),
surface_height(scon->surface));
@@ -740,6 +738,9 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
.dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
.dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
.dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf,
+ .dpy_gl_cursor_dmabuf = sdl2_gl_cursor_dmabuf,
+ .dpy_gl_cursor_position = sdl2_gl_cursor_position,
+ .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf,
.dpy_gl_update = sdl2_gl_scanout_flush,
};
#endif
@@ -835,6 +836,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
#endif
}
+ qemu_egl_init_dpy_x11(info.info.x11.display);
/* Load a 32x32x4 image. White pixels are transparent. */
filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
if (filename) {
--
2.7.4
This patch is using SDL_GL_GetCurrentContext() to get a context and meet an issue with SDL_GL_CONTEXT_EGL which is deprecated since SDL 2.1. Before SDL 2.1, SDL_GL_CONTEXT_EGL can be used with SDL_GL_SetAttribute, so that an EGLContext can be created with SDL_GL_GetCurrentContext(). Since SDL_GL_CONTEXT_EGL is deprecated now, is there a way to let SDL_GL_GetCurrentContext() return an EGLContext? Thanks. BR, Tina > -----Original Message----- > From: Zhang, Tina > Sent: Friday, December 8, 2017 5:33 PM > To: qemu-devel@nongnu.org; kraxel@redhat.com > Cc: Zhang, Tina <tina.zhang@intel.com>; zhenyuw@linux.intel.com; intel-gvt- > dev@lists.freedesktop.org; Wang, Zhi A <zhi.a.wang@intel.com>; Yuan, Hang > <hang.yuan@intel.com>; Lv, Zhiyuan <zhiyuan.lv@intel.com> > Subject: [Rfc PATCH] ui: Enable SDL to use dma-buf for direct guest framebuffer > rendering > > This RFC patch is based on Qemu UI on-going work of rendering guest > framebuffer through dma-buf interface, to show a protype of SDL with dma-buf > interface. > > Against branch: work/intel-vgpu > > Signed-off-by: Tina Zhang <tina.zhang@intel.com> > --- > include/ui/sdl2.h | 11 ++++++++ > ui/sdl2-gl.c | 84 > ++++++++++++++++++++++++++++++++++++++++++++++--------- > ui/sdl2.c | 6 ++-- > 3 files changed, 86 insertions(+), 15 deletions(-) > > diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 7811d33..e6e334c > 100644 > --- a/include/ui/sdl2.h > +++ b/include/ui/sdl2.h > @@ -29,6 +29,9 @@ struct sdl2_console { > QemuGLShader *gls; > egl_fb guest_fb; > egl_fb win_fb; > + egl_fb cursor_fb; > + int cursor_x; > + int cursor_y; > bool y0_top; > bool scanout_mode; > #endif > @@ -76,6 +79,14 @@ void sdl2_gl_scanout_texture(DisplayChangeListener > *dcl, > uint32_t w, uint32_t h); void > sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl, > QemuDmaBuf *dmabuf); > +void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl, > + QemuDmaBuf *dmabuf); void > +sdl2_gl_cursor_position(DisplayChangeListener *dcl, > + bool have_hot, bool have_pos, > + uint32_t hot_x, uint32_t hot_y, > + uint32_t pos_x, uint32_t pos_y); void > +sdl2_gl_release_dmabuf(DisplayChangeListener *dcl, > + QemuDmaBuf *dmabuf); > void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, > uint32_t x, uint32_t y, uint32_t w, uint32_t h); > > diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index ab31c5a..dbe7435 100644 > --- a/ui/sdl2-gl.c > +++ b/ui/sdl2-gl.c > @@ -72,9 +72,12 @@ void sdl2_gl_update(DisplayChangeListener *dcl, > > assert(scon->opengl); > > - SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > - surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); > - scon->updates++; > + if (!scon->scanout_mode) { > + /* Fixme: unmarking these leads to flashing issue */ > + //SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > + surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h); > + //scon->updates++; > + } > } > > void sdl2_gl_switch(DisplayChangeListener *dcl, @@ -116,7 +119,7 @@ void > sdl2_gl_refresh(DisplayChangeListener *dcl) > assert(scon->opengl); > > graphic_hw_update(dcl->con); > - if (scon->updates && scon->surface) { > + if (!scon->scanout_mode && scon->updates && scon->surface) { > scon->updates = 0; > sdl2_gl_render_surface(scon); > } > @@ -127,8 +130,12 @@ void sdl2_gl_redraw(struct sdl2_console *scon) { > assert(scon->opengl); > > - if (scon->surface) { > - sdl2_gl_render_surface(scon); > + if (scon->scanout_mode) { > + sdl2_gl_scanout_flush(&scon->dcl, 0, 0 , 0, 0); > + } else { > + if (scon->surface) { > + sdl2_gl_render_surface(scon); > + } > } > } > > @@ -208,22 +215,64 @@ void > sdl2_gl_scanout_texture(DisplayChangeListener *dcl, > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > > sdl2_set_scanout_mode(scon, true); > + > egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height, > backing_id, false); } > > + > void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl, > QemuDmaBuf *dmabuf) { > - struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); > - int tex_id = 0; > +#ifdef CONFIG_OPENGL_DMABUF > + > + egl_dmabuf_import_texture(dmabuf); > > - /* TODO: import dmabuf */ > + if (!dmabuf->texture) { > + return; > + } > > - sdl2_gl_scanout_texture(dcl, tex_id, > + sdl2_gl_scanout_texture(dcl, dmabuf->texture, > false, dmabuf->width, dmabuf->height, > 0, 0, dmabuf->width, dmabuf->height); > - scon->guest_fb.delete_texture = true; > +#endif > +} > + > +void sdl2_gl_cursor_dmabuf(DisplayChangeListener *dcl, > + QemuDmaBuf *dmabuf) { #ifdef > +CONFIG_OPENGL_DMABUF > + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, > +dcl); > + > + egl_dmabuf_import_texture(dmabuf); > + if (!dmabuf->texture) { > + return; > + } > + > + egl_fb_setup_for_tex(&scon->cursor_fb, dmabuf->width, dmabuf->height, > + dmabuf->texture, false); #endif } > + > +void sdl2_gl_cursor_position(DisplayChangeListener *dcl, > + bool have_hot, bool have_pos, > + uint32_t hot_x, uint32_t hot_y, > + uint32_t pos_x, uint32_t pos_y) { #ifdef > +CONFIG_OPENGL_DMABUF > + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, > +dcl); > + > + scon->cursor_x = pos_x; > + scon->cursor_y = pos_y; > +#endif > +} > + > +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl, > + QemuDmaBuf *dmabuf) { #ifdef > +CONFIG_OPENGL_DMABUF > + egl_dmabuf_release_texture(dmabuf); > +#endif > } > > void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, @@ -236,15 +285,24 > @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, > if (!scon->scanout_mode) { > return; > } > + > if (!scon->guest_fb.framebuffer) { > return; > } > > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > - > SDL_GetWindowSize(scon->real_window, &ww, &wh); > + > egl_fb_setup_default(&scon->win_fb, ww, wh); > - egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); > > + if (scon->cursor_fb.texture) { > + egl_texture_blit(scon->gls, &scon->win_fb, &scon->guest_fb, > + scon->y0_top); > + egl_texture_blend(scon->gls, &scon->win_fb, &scon->cursor_fb, > + scon->y0_top, > + scon->cursor_x, scon->cursor_y); > + } else { > + egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); > + } > SDL_GL_SwapWindow(scon->real_window); > } > diff --git a/ui/sdl2.c b/ui/sdl2.c > index 71efd24..c865cba 100644 > --- a/ui/sdl2.c > +++ b/ui/sdl2.c > @@ -84,7 +84,6 @@ void sdl2_window_create(struct sdl2_console *scon) > if (scon->hidden) { > flags |= SDL_WINDOW_HIDDEN; > } > - > scon->real_window = SDL_CreateWindow("", > SDL_WINDOWPOS_UNDEFINED, > SDL_WINDOWPOS_UNDEFINED, > surface_width(scon->surface), @@ -118,7 +117,6 @@ > void sdl2_window_resize(struct sdl2_console *scon) > if (!scon->real_window) { > return; > } > - > SDL_SetWindowSize(scon->real_window, > surface_width(scon->surface), > surface_height(scon->surface)); @@ -740,6 +738,9 @@ static > const DisplayChangeListenerOps dcl_gl_ops = { > .dpy_gl_scanout_disable = sdl2_gl_scanout_disable, > .dpy_gl_scanout_texture = sdl2_gl_scanout_texture, > .dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf, > + .dpy_gl_cursor_dmabuf = sdl2_gl_cursor_dmabuf, > + .dpy_gl_cursor_position = sdl2_gl_cursor_position, > + .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf, > .dpy_gl_update = sdl2_gl_scanout_flush, > }; > #endif > @@ -835,6 +836,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, > int no_frame) #endif > } > > + qemu_egl_init_dpy_x11(info.info.x11.display); > /* Load a 32x32x4 image. White pixels are transparent. */ > filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp"); > if (filename) { > -- > 2.7.4
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